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===The Endless Furrows=== ''Once, the vast grounds around Death's Door were called the Seven Concentric Gardens. There were flowers. Grass. Trees, leaves still attached. Now there is mud. A squalid, black, hungering mud. And a seething sea of the masked dead, digging and scrabbling, churning, overturning, searching. Useless now to try to cultivate even a blade of grass, but a few Yoked gardener-spirits dash between the trenches, rakes and hoes aloft. They are still stubbornly attempting the impossible.'' <big>'''Interactions'''</big> {| class='ss-table' style='width:100%;' !style='width:15%;'| Actions !style='width:30%;'| Requirements !style='width:40%;'| Effects !style='width:15%;'| Notes |- | {{effect title|Speak with a Sedulous Devil about the Navigator's quest}} <div>The devil rushes towards you. He is charged with handling a specific set of unusual cases, and apparently Altan, borne upon his friend's back, is one.</div> | <ul> * [[File:fortunatenavigator icon.png|23px]] [[The Navigator's Promise]] = 1300 <span style='color:#C03060;'>[</span><span style='color:white;'>The Fortunate Navigator wants to take his friend to Death's Door, in the Blue Kingdom</span><span style='color:#C03060;'>]</span><p></p> </ul> | <span style='color:white'>'''A firm handshake '''</span> <div>"Let's get you where you need to be. Just the one?" The Devil pulls out a pair of calipers to measure Altan's left ear. "This way." He leads you past rows of shuffling dead. As you walk, the Devil squints at the Navigator first through one eye, then the other. "Oh! That is clever." He gestures downwards, to a stone slab coated in mud. "This door for Altan." The Devil turns to the Navigator, shaking his head. "Your circumstances were a poor fit for your soul, so you changed your circumstances. A neat trick. Man fits you much better." He turns several pages on his clipboard. "Sign here, please." And then, with another handshake, he's scurrying back across the furrows. You heave Altan's door open, and drop into the darkness below.</div> <ul> * [[File:fortunatenavigator icon.png|23px]] [[The Navigator's Promise]] = 1350 <span style='color:#C03060;'>[</span><span style='color:white;'>The Fortunate Navigator has spoken with the Sedulous Devil. He knows which is the correct line for Altan to pass through Death's Door</span><span style='color:#C03060;'>]</span><p></p> {{trigger event|The Catafalque||deathsdoorstep_ambience}}<p></p> </ul> | |- | {{effect title|Dig for your door}} <div>Occasional flashes of thunderless lightning illuminate the blighted land. Shades burrow in the mud like eager worms. You should join them.</div> | <ul> * [[File:iron icon.png|23px]] [[A Shovel]] ≥ 1 <span style='color:#C03060;'>[</span><span style='color:white;'>You have acquired a shovel.</span><span style='color:#C03060;'>]</span><p></p> </ul> | <span style='color:white'>'''Committal '''</span> <div>The mud is a miserable ocean, vast, uninterrupted. You hold your shovel like a dowsing rod, and somehow, know exactly where to go. Your blade bites earth. Again, again, again. Your hands bleed, your arms ache. Eventually you resemble some kind of splattered mud-wraith. Finally, your shovel slams against something solid. The blade breaks. On your knees you scrabble and uncover a stone door with your name inscribed upon it. Your very own door to death, ancient and brutal and familiar. It has been here, waiting for you, since the beginning of all things. You heave it open and drop into darkness.</div> <ul> * [[File:iron icon.png|23px]] [[A Shovel]] = 0<p></p> {{trigger event|The Catafalque||deathsdoorstep_ambience}}<p></p> </ul> | |- | rowspan='3'|{{effect title|Acquire a shovel}} <div>Everyone has a door to their death, buried somewhere in the mud. The trick is to find it. To find it, one must dig.</div> | <ul> * [[File:fire icon.png|23px]] [[Blue Kingdom Status]] = 2 <span style='color:#C03060;'>[</span><span style='color:white;'>Ephemera</span><span style='color:#C03060;'>]</span><p></p> * [[File:iron icon.png|23px]] [[A Shovel]] ≤ 0<p></p> </ul> | <span style='color:white'>'''The Trenches '''</span> <div>Many of the shades are digging with their hands, bolstered by the grim patience of the dead. You don't have that kind of time. You drop into one of the trenches that criss-cross the churned landscape, and walk until you find a Yoked spirit with a bundle of shovels slung across her back.</div> <ul> {{trigger event|Acquiring a Shovel||deathsdoorstep_ambience}}<p></p> </ul> | |- | <ul> * [[File:fire icon.png|23px]] [[Blue Kingdom Status]] ≥ 0 <span style='color:#C03060;'>[</span><span style='color:white;'>Invisible</span><span style='color:#C03060;'>]</span><p></p> * [[File:iron icon.png|23px]] [[A Shovel]] ≤ 0<p></p> </ul> | <span style='color:white'>'''The Trenches '''</span> <div>Many of the spirits are digging with their hands, bolstered by the grim patience of the dead. You don't have that kind of time. You drop into one of the trenches that criss-cross the churned landscape, and walk until you find a Yoked spirit with a bundle of shovels slung across her back. She looks you up and down for a moment, then shakes her head. Voiceless, she drops to one knee, extends a finger, and scrawls shakily in the mud at her feet. ONLY THE DEAD MAY DIG, she writes. NOT THE INVISIBLE. NOT THE ANTEDECEASED. ONLY DEAD OR EPHEMERA.</div> <ul> </ul> | |- | <ul> * [[File:fire icon.png|23px]] [[Blue Kingdom Status]] = 3 <span style='color:#C03060;'>[</span><span style='color:white;'>Yoked</span><span style='color:#C03060;'>]</span><p></p> * [[File:iron icon.png|23px]] [[A Shovel]] ≤ 0<p></p> </ul> | <span style='color:white'>'''The Trenches '''</span> <div>Many of the spirits are digging with their hands, bolstered by the grim patience of the dead. You don't have that kind of time. You drop into one of the trenches that criss-cross the churned landscape, and walk until you find a Yoked spirit with a bundle of shovels slung across her back. She looks you up and down for a moment, then shakes her head. Voiceless, she drops to one knee, extends a finger, and scrawls shakily in the mud at her feet. WOULD YOU ABANDON YOUR DUTIES? she writes. ONLY DEAD OR EPHEMERA MAY DIG.</div> <ul> </ul> | |- | {{effect title|Reclaim your face}} <div>You tramp through the mud until you find a bureaucratic outpost: half-cairn, half-bunker.</div> | <ul> * [[File:genericcharacter icon.png|23px]] [[Without a Face]] ≥ 1 <span style='color:#C03060;'>[</span><span style='color:white;'>Your face has been confiscated.</span><span style='color:#C03060;'>]</span><p></p> </ul> |<div></div> <ul> {{trigger event|The Quartermaster's Office||deathsdoorstep_ambience}}<p></p> </ul> | |- | {{effect title|Reclaim your name}} <div>You tramp through the mud until you find a bureaucratic outpost, half-cairn, half-bunker.</div> | <ul> * [[File:searingenigma icon.png|23px]] [[Without a Name]] ≥ 1 <span style='color:#C03060;'>[</span><span style='color:white;'>Your name has been confiscated.</span><span style='color:#C03060;'>]</span><p></p> </ul> |<div></div> <ul> {{trigger event|The Quartermaster's Office||deathsdoorstep_ambience}}<p></p> </ul> | |- | {{effect title|Search for the Industrialist's Lost Love}} <div>Perhaps you'll be lucky, and she hasn't already entered the Catafalque.</div> | <ul> * [[File:deathsdoorstep icon.png|23px]] [[The Long Passage]] = 5 <span style='color:#C03060;'>[</span><span style='color:white;'>The Industrialist's lost love has already been judged. You should find her at Death's Door, if she has not yet passed beyond</span><span style='color:#C03060;'>]</span><p></p> </ul> | <span style='color:white'>'''On the trail '''</span> <div>You trudge up and down the Furrows, calling the Lost Love's name and asking shades if they've seen her. They respond with a shrug. You're forced to pause when you lose a boot in the mire. "She's already entered the Catafalque, you know," says a voice from below. Rescuing your boot from the mud, you turn to discover a Yoked spirit looking up at you from a nearby trench. "I heard you calling her name," he says apologetically. "I met her a few weeks ago. She found her door, and she's in the Catafalque now. If you want to follow her, you'll have to dig."</div> <ul> * [[File:deathsdoorstep icon.png|23px]] [[The Long Passage]] = 6 <span style='color:#C03060;'>[</span><span style='color:white;'>The Industrialist's lost love has already entered the Catafalque. You'll have to advance through the tunnels until you find her</span><span style='color:#C03060;'>]</span><p></p> </ul> | |- | {{effect title|Return the Lost Love to the land of the dead}} <div>The Arbiter's conditions have been met. The Lost Love must now face her fate.</div> | <ul> * [[File:deathsdoorstep icon.png|23px]] [[The Long Passage]] = 30 <span style='color:#C03060;'>[</span><span style='color:white;'>You successfully collected the Lost Love before the Arbiter's deadline. Now you must return her to Death's Door</span><span style='color:#C03060;'>]</span><p></p> * [[File:stainedglass icon.png|23px]] [[The Lost Love(quality)|The Lost Love]] ≥ 1 <span style='color:#C03060;'>[</span><span style='color:white;'>The Lost Love has boarded your engine.</span><span style='color:#C03060;'>]</span><p></p> </ul> | <span style='color:white'>'''A final reunion '''</span> <div>The Lost Love disembarks from your engine. Without looking back, she begins to track her way along the muddy ground. A figure falls in step with her. It's another spirit, and even at this distance, you recognise the mask. The Industrialist has finally managed to meet his Lost Love in person. They walk along, heads bowed, hands clasped, and descend together into the Catafalque.</div> <ul> * [[File:deathsdoorstep icon.png|23px]] [[The Long Passage]] = 70 <span style='color:#C03060;'>[</span><span style='color:white;'>[[COMPLETE]The Lost Love has been returned to the Blue Kingdom, where the Bleak Industrialist awaited her</span><span style='color:#C03060;'>]</span><p></p> * [[File:experience icon.png|23px]] <span style='color:green;'>+1000</span> x [[Experience]]<p></p> * [[File:stainedglass icon.png|23px]] <span style='color:red;'>-1</span> x [[The Lost Love(quality)|The Lost Love]]<p></p> * [[File:clock icon.png|23px]] [[The Arbiter's Deadline]] = 0<p></p> </ul> | |- | {{effect title|Make your way to the Hall of Stoics}} <div>The Curator there is awaiting a delivery of confiscated masks. {{game note|This will change your Status to Yoked.}} </div> | <ul> * [[File:tea icon.png|23px]] [[A Bag of Faces]] ≥ 1 <span style='color:#C03060;'>[</span><span style='color:white;'>You have been given a bag of faces. It clinks.</span><span style='color:#C03060;'>]</span><p></p> </ul> | <span style='color:white'>'''The Hall of Stoics '''</span> <div>The Hall is a tower of ochre stone. You show the satchel to a Yoked spirit at the door, who waves you through. Inside you find a spiralling corridor, walls lined with impassive masks. After hours of walking, you finally come across the Curator, studying one of the masks on the wall. "Ah, are you the new Mortpostem?" The Conscientious Curator takes the bag from you, his own porcelain mask as impassive as the ones racked behind him. "Thank you." He lays the masks on the floor, one by one. "I try to commit all their faces to memory. Someone should, don't you think?"</div> <ul> * [[File:tea icon.png|23px]] [[A Bag of Faces]] = 0<p></p> * [[File:fire icon.png|23px]] [[Blue Kingdom Status]] = 3 <span style='color:#C03060;'>[</span><span style='color:white;'>Yoked</span><span style='color:#C03060;'>]</span><p></p> </ul> | |- | {{effect title|Return to Death's Doorstop}} <div>You need a change of clothes. These ones are stiff with mud.</div> | <ul> </ul> |<div></div> <ul> {{trigger event|Death's Doorstop||locomotive}}<p></p> </ul> | |}
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