The House of Days

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The House of Days
Tolltower ambience.png
The House of Days (Sidebar)
Located in The Blue Kingdom
Ports The House of Days
Shops None

The House of Days is a platform in the Blue Kingdom, located slightly west from Sky Barnet.

Guide[edit | edit source]

Captains must be non-Invisible to enter the first time, but can later enter with any status.

In The Court of Apes, Antedeceased captains can gain a Testament of the Feather costing 1 Cryptic Benefactor and a difficult veils challenge.

Visiting the Pansekristis costs 2 Testament of the Feather with a litigator, and studying them with a very difficult mirrors challenge can earn you 1 Searing Enigma.

Annoying the Pansekristis changes your status from Any to Invisible.

In The Court of Oaks, Yoked captains can change their status to Ephemera.  This costs 1 Unseasoned Hours, 1 Testament of Salt and 2 Navaratine Gemstones.

In the Court of Mayflies, Antedeceased captains can change their status to Ephemera.  This requires a litigator.

Log Entries[edit | edit source]

Here, the dead can plead their case, in hopes of altering their status.
This is the House of Days, where the Pansekritis may be petitioned.

The House of Days[edit | edit source]

The House is lit from nowhere in the colour of dawn. It has no windows anywhere in its great facade, only colonnades and stone. It gives the impression of having been extended again and again, portions of the building at different heights with different roofs.


The Porch of the House of Days
Locomotive.png
Category Story Event
Type Story
Data ID 307354

The Porch of the House of Days[edit | edit source]

The House of Days is a palace so large that it is hard to see both ends of the facade. The staircase up is many stories tall and ballrooms wide.
There is only one door. Spirits go in briskly, but those who come out are slower, not always sure where to go next.
A masked Rubbery spirit sits on the steps, holding an application tablet smeared in yellowish fluid: Application Denied, No Right of Appeal.

Interactions

Actions Requirements Effects Notes
Attempt the doorway
The door is guarded by two wheels of light, living and resplendent. They are not quite too bright to look at.
Unwelcome!
One of the Wheels circles you. You have no shadow, illuminated like this. The fact strikes you as obscurely shameful.

"You are Invisible," says the Wheel, though the language it uses is a single word, which is its own name, and which you comprehend without translation. "You must present yourself to the proper authorities and be given a Status in the Blue Kingdom."

A masked chimpanzee passes you, snickering. It has been marked with a seal that declares it Ephemera.

Game note: Speak with the Secretary at the Embassy of Albion in the Toll-Tower to learn how you may change your status.

Attempt the doorway
You have the Status to enter, but you have not been to the House of Days before, and there are rituals to perform.
Acknowledged
You must be clean in purpose and in body, and to this end, you are washed with vinegar and scrubbed with salt. Then you are given three poems in honour of the Sapphir'd King, which you must read aloud, in chorus with the others entering the House just now.

"Not as bad as my Litigator made me think," remarks a cheerful shade beside you. But that is before the Ceremony of Inhalation. You are tested with the odour of the rotting dead, and you only just escape being most improperly ill.

After all this, the attendants direct you towards the Court of Apes.
Return within
You have been to the House of Days once before, and may reenter now.
Lurk near the Entrance
Perhaps someone will tell you what lies inside.
Rumours gathered
Once upon a time, the House of Days was only one court, with the Pansekritis inside. They built new Courts each time a new need was found.

Now, several floors of the House of Days are too low-ceilinged for a human to enter, and others are scaled for giants. Two sections of the House are underwater, and one burns without respite, catering to the spirits of those born in volcanoes.

These surface differences do not signify. Every court is essentially alike: a place to wait, a place to fill forms, a collection of weighing and measuring devices, a window with a secretary.


Mingle in the crowds approaching the staircase
There are creatures and spirits without number.

Advanced query needs investigation



The Antechamber of the Pansekritis
Pansekritis.png
Category Story Event
Type Story
Data ID 307312

The Antechamber of the Pansekritis[edit | edit source]

One may see the Pansekritis at any time. He appears as a sigil of flame at the heart of the House of Days. The same sigil is reflected in the polished stone. It is written at the head of the page, every page, in every appointment book of the House. It is spoken as greeting and parting by the servants of the House. To be noticed by the Pansekritis, however, requires effort and prior arrangement.

Interactions

Actions Requirements Effects Notes
Return to the Presence of the Pansekritis
Now that you have been once, it is easier to claim a second visit.
Familiar scents
Your liver is removed, its place is packed with herbs and white linen and an astringent powder. The jackal in attendance nods as it does its work. You do not flinch, which makes the operation faster. Now it is over, and you are free to enter.
Listen to rumours about the Pansekritis
Each time you hear the name, it conveys new meanings to you.
Echo on echo
The Pansekritis is a Logos, a word that was spoken by the Westernmost King, and has echoed ever since. Depending on your translator, the Pansekritis’ meaning may be rendered as any of these phrases:

Eternal dominion

Everything in its place

No drop-in meetings permitted

The sigil is painted in nectar on the ceiling of the Court of Hummingbirds for the better understanding of the winged spirits; in the Court of Whales, it is expressed in bass song; in the Court of Bloodhounds, it is translated – almost accurately – as a scent of vetiver and sandalwood.
Claim your right to an audience
This will bring you before the Pansekritis, following the established protocols. Your liver will be required as a deposit. You will get it back later.
Others have vouched for you
Place the Testaments of the Feather here, on the back of a heron. Then, expose your belly to the nails of a masked jackal.

The wound is not fatal while you are in the House of Days. But you are committed now. Fail to come back this way and you will be, for a brief time, very sorry.

The jackal packs the vacancy with linen and bitter herbs. Your liver goes into a jar which is stamped with your name in the House of Days, and the jar stored on a shelf with twelve of thirteen other jars of various sizes. Several are very dusty.
Have your Litigator argue your right to enter
Your Litigator can help you gain access to the Pansekritis at a reduced cost, and with your liver.
Others have vouched for you
Walk boldly into the Presence
This is dangerous. It avoids certain liturgies and rituals. Following protocols would be safer.

Game note: Failing here will strip you of your Status in the Blue Kingdom.

Failed event
Cast out
Some courts rely on guards. The Pansekritis needs none. You have not been granted an audience. Therefore, you have no place claiming the attention of the Pansekritis. When you receive it anyway, for a fraction of an instant, you see yourself as the Pansekritis sees you:

Impertinent. Intruding. Insignificant. It has concerns you cannot imagine. Business like yours is for the servants of servants.

Then your presence, your highly unsuitable presence, is... negated. You are slapped backwards, outside the House, status stripped away, Invisible again. The experience doesn't physically harm you, but you cannot forget the sight of your own smallness.

Game note: You are once more Invisible to those of the Blue Kingdom.

Successful event
Between the glance of one guard and the next
You go with courage. It is the only way. Admit doubt that you belong, and you will not belong.


The Presence of the Pansekritis
Pansekritis.png
Category Story Event
Type Story
Data ID 307423

The Presence of the Pansekritis[edit | edit source]

The Pansekritis is a wall of flame and wind and noise. So strong is the light that your body is transparent. Even the shadow of your bones is only a faint pattern on the ashen floor. The Pansekritis perceives you. Each hair on your head is counted, every scar. It does not have time for delays. What do you wish? What would you convert from Should to Is?

Trigger conditions
Fire icon.png Blue Kingdom Status ≥ 1

Interactions

Actions Requirements Effects Notes
A Rental Dispute: Keep the Ambassador where she is, untroubled by Devils
Her work is not complete.

Game note: You can only do one thing here before being cast out.

No more discussion
Your skin burns. Your hair prickles. You are frisked by a hurricane.

There are no questions. You might have thought that there would be some final consultation, that you would have to defend your case to this final arbiter. But the Pansekritis has no interest in your words. It marks your paperwork with its own name, which is to say, with itself.

Then it is finished noticing you.

You are left holding something that looks like a lease document, but that weighs on your hand like a shield. You must deliver it to the Ambassador, and it will put the Devils in their place.
A Rental Dispute: Enforce the eviction of the Embassy of Albion
It is time.

Game note: You can only do one thing here before being cast out.

No more discussion
Your skin burns. Your hair prickles. You are frisked by a hurricane.

There are no questions. You might have thought that there would be some final consultation, that you would have to defend your case to this final arbiter. But the Pansekritis has no interest in your words. It marks your paperwork with its own name, which is to say, with itself.

Then it is finished noticing you.

You are left holding something that looks like a lease document, but that weighs on your hand like a sword. You must deliver it to the Ambassador, and it will evict the Embassy at once. You forgot to ask what would happen to you.
Make a study of the Pansekritis
Seek to understand it.

Game note: You can only do one thing here before being cast out. Be sure of your choice.

Failed event
Staring into something blinding
You stand at the outskirts of the court, in an attitude of supplication, with your knees slightly bent and your palms outward. As long as you hold this appearance of worship, no one troubles you. You may watch others come and go.

But the longer you wait, the less you understand. Is the Pansekritis making rulings, or does it merely affirm those that have gone before? Is it a person of sorts, or something rather less, or more?

It dispenses with the population of an entire city and does not grant their petition to be remembered, after plague has taken them all.
Successful event
Staring into something blinding
You stand at the outskirts of the court, in an attitude of supplication, with your knees slightly bent and your palms outward. As long as you hold this appearance of worship, no one troubles you, and you are free to observe.

The Pansekritis grants an Obliteration against a city founded on land that did not belong to the founders, and authorises a Ritual of Cessation against a language that should no longer be spoken.

This is the Pansekritis: not fire, ice, hurricane or trumpet blast, but a Power for which there is no difference between intention and achievement.


The Court of Mules
Iron.png
Category Story Event
Type Story
Data ID 307299

The Court of Mules[edit | edit source]

Smaller and more dimly lit than the other courts, this place is for applicants who wish to appeal or clarify a previous decision. The spirit of a pear sapling is next in line, followed by a liger in a striped mask, and a pair of women holding hands.

Trigger conditions
Pairofeyes icon.png Known in the House of Days ≥ 10

Interactions

Actions Requirements Effects Notes
Study the signs outside the Court of Mules
You can listen for rumours about the cases being heard within.
Several purposes
The Court of Mules attends to spirits that inherit more than one category; to exceptionally stubborn and determined spirits; and to appeals on rulings that have already been given. The queue moves slowly.
Contest the interpretation of the Embassy lease
To be seen in the Court of Mules, one must either belong to the Court by nature, or be sent by another functionary.
Solid attention
You must surrender your Testament of the Feather in order to be given a place in line. Then you must wash your body with a sponge dipped in vinegar-water.

After this, the masked attendant kneels beside you on a square of bleached linen. She takes careful and copious notes. She does say, with a sigh, that you can never tell with contracts drawn up by Devils.

Finally she asks: should the Ambassador of Albion hold the Toll-Tower, though it belonged to the Devils for millennia? Though she has already stretched her time with imported hours? Though she has no respect for bounds?
Yes, she has made great progress
She needs just a little more time.

Game note: This choice will commit you to act against the Devils and for the Ambassador.

"Very well," says the attendant. "The Mayflies control precedent that pertains to unfairly short contracts, rents, and leases of life. Ask them to rule."
When it's put that way, no
Albion has no rightful claim.

Game note: This choice will commit you to act against the Ambassador.

"Then we are pursuing an eviction," says the attendant. "The Court of Oaks controls precedent around unreasonable delays and matters of endurance. Ask them to rule."
Seek a removal of your Curdled Soul flaw
The spirits of the Court of Mules offer you insight.

Game note: This will remove your Flaw: Curdled at the permanent cost of 1 Iron.

    • Fire icon.png Curdled ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

    • Iron icon.png Iron ≥ 1

    • Fire icon.png Blue Kingdom Status ≥ 1 [Antedeceased]

An antidote
The memories are vivid, varied, distracting. In many cases they are disturbing, even frightening: marriages of defiance, unsuitable love affairs, children born to imprisoned mothers. A duckling adopted by a sympathetic poodle. The synthetic growth of a Rubbery Appendage. A thousand thousand rejections of status and social striving, in exchange for a moment's true connection, no matter how unlikely that connection might seem. The Blue Kingdom swallows fame, fortunes, titles and estates as though they had never been. But it cannot digest these events. They persist, sapphires caught in the crop of a basilisk.
    • Fire icon.png Curdled = 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]

    • Iron icon.png -1 x Iron

Subcontract your Litigator to another applicant
A masked shark would pay for the assistance of your Litigator. You will also need to wait while its case is made.

Game note: This will exchange a Barrel of Unseasoned Hours for 100 Sovereigns.

Some grumbling
The Litigator: the Cowled Loquacitor(name)Litigator: the Embittered Devil(name)Litigator: the Nameless Spirit(name) is mildly annoyed by the extra work, and the shark's concerns are not easy to understand.

You wait to one side, while the Litigator: the Cowled Loquacitor(name)Litigator: the Embittered Devil(name)Litigator: the Nameless Spirit(name) pulls three of the shark's teeth and conveys them to the attendant of the Court. Further ceremonies are conducted in an oversized bathtub, wheeled in by three Yoked spirits for the purpose.

After considerable splashing, the shark passes onward to the Court of Whales, and you receive your payment.




The Court of Apes
Genericcharacter.png
Category Story Event
Type Story
Data ID 307297

The Court of Apes[edit | edit source]

This is where you belong. A man in military trousers reads a newspaper. A masked gorilla holds a sheaf of documents written on banana leaf. On the wall is a sign that says, "Everything in its place." When you read it a second time, it says, "The Queue Forms to the Right." This is where you belong.

Trigger conditions
Pairofeyes icon.png Known in the House of Days ≥ 10

Interactions

Actions Requirements Effects Notes
Lurk near the Court of Apes
You may wish to observe its protocols.
Those going in
This Court attends to apes and monkeys, to humans, and to certain orders that appear similar to humans. It issues Testaments of the Feather, when the attendants think another Court should listen to someone's rightful claim. And they say that Lightless souls can be cured here, though at a significant price. As you watch, a Yoked Shade carries in a basket of figs.
A Rental Dispute: Begin renegotiating the Embassy's lease
Take a number. Wait on a cushion until the number is called.
    • Devilshell icon.png Involved in a Rental Dispute = 20 [Go to the Court of the Apes at the House of Days to present a case]

    • Iron icon.png Clear ≤ 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]

    • Fire icon.png Blue Kingdom Status ≥ 1 [Antedeceased]

You are number 2047
You sit. You lose feeling in your legs. Sometimes, you see another Ape rise from its place. It shakes hands with the Ape to its left and the Ape to its right: grave courtesy from gorilla to chimp, from chimp to woman, from woman to gibbon.

At last, Ape 2047 may approach the window. You perform your handshakes.

The attendant holds the lease close to the eyeholes of its mask. Finally its voice-jar speaks. "Clarifications on existing contracts go to the Court of Mules. You will need a Testament of the Feather to be heard there."

It hands the lease back and summons Ape 2048.
A Rental Dispute: Begin renegotiating the Embassy's lease
Take a number. Wait on a cushion until the number is called.
    • Iron icon.png Clear ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Devilshell icon.png Involved in a Rental Dispute = 20 [Go to the Court of the Apes at the House of Days to present a case]

    • Fire icon.png Blue Kingdom Status ≥ 1 [Antedeceased]

You are number 2047
You sit. You lose feeling in your legs. Sometimes, you see another Ape rise from its place. It shakes hands with the Ape to its left and the Ape to its right: a grave courtesy from gorilla to chimp, from chimp to woman, from woman to gibbon.

At last, Ape 2047 may approach the window.

But no sooner do you get there than the attendant clicks angrily. "No boons, favours, requests or solicitations are honoured from persons with a Clear soul!" it snaps, as though you ought to know this already. "Go to the Mayflies first!"

Game note: A visit to the Court of Mayflies will allow you to lift your Clear Soul flaw.

Undergo the removal of your Lightless soul flaw
The spirits of the Court of Apes offer you this gift: their appetite.

Game note: This will remove your Flaw: Lightless at the permanent cost of 1 Mirrors.

    • Mirrors icon.png Lightless ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

    • Mirrors icon.png Mirrors ≥ 1

    • Fire icon.png Blue Kingdom Status ≥ 1

These are the desires that they display to you
To have a taste of blood on the teeth. To smile like a killer. To fill the lungs completely.

To uncover the mechanism that drives the birth of stars. To fling faeces into the cogs. To rejoice in the equations of rotation, and also in the squishy stink.

To have kin, and to be chief among them.

To mark the world deeply.

One by one the others in the Court of Apes offer you these ambitions, and then they go to the window and meet with the creature that presides.

Every one bows to its edict. Every one passes silently from the Court.
    • Mirrors icon.png -1 x Mirrors

    • Mirrors icon.png Lightless = 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]

Advanced query needs investigation


Achieve a Testament of the Feather
A matter of convincing the attendants of this Court that your case deserves to be heard by another.

Game note: A Testament of the Feather can be used to gain access to various officials elsewhere in the Blue Kingdom.

Failed event
Unconvinced
Perhaps, suggests the Court, you are meddling in things that you ought to leave alone. Nuisance suits are not regarded kindly in the Blue Kingdom.
Successful event
A grant of Favour
You tell a story that moves the attendant to tears. You invoke the influence of your benefactor. You embellish certain points, and gloss over others.

It is enough. "I have a friend in another Court. You will only need to bring a message from me..." says the attendant, proud of his generosity. All the trouble of your case will land on someone else.

The attendant inscribes the Testament of the Feather in clay and bakes it with the glare of his will. When you pick it up, it feels like a brick that has been left in the sun.


The Court of Oaks
Bronzewood.png
Category Story Event
Type Story
Data ID 307296

The Court of Oaks[edit | edit source]

The vaulted ceiling is distant as a cloud-forest canopy. The spirits, too, are mostly vegetative: an unyielding bronzewood; a Welsh yew; some species with scales for bark. The officials and attendants of the court are masked, Yoked shades in muddy overalls. Even this court honours the Pansekritis, highest official of the House of Days. Its name is worked into the soil, expressed in the exact proportions of sand and clay and loam.

Trigger conditions
Pairofeyes icon.png Known in the House of Days ≥ 10

Interactions

Actions Requirements Effects Notes
Observe the Court of Oaks
One may watch, with or without entering the court itself.
Endurance
The Court of Oaks serves creatures with very long lives, those with a great deal of patience, and those bringing suit because a contract or term of service overran its natural bounds. Souls with the Flickering flaw can be remedied, though at significant cost. Those with the Yoked status can be returned to Ephemera status on recognition that they have been too long in service.
A Rental Dispute: Wait for a ruling on an overlong contract
You will need a tremendous persistence and a suitable bribe.
Failed event
Is this even a line?
You get into what you think must be the queue. It doesn't move.

You stand. Then you sit. Then you lie down. Nothing moves.

The spirit of a fungal colony occupies a space next to you. It smells like dirt and dark permanence. It doesn't go anywhere either.

You haven't eaten since you got here. There are no changes of light to help you guess how long that has been. It feels like days. It feels like weeks.

In the end the need to stretch your legs becomes overwhelming.
Successful event
Granted, eventually
The attendant asks about the Ambassador, Albion, your opinion of Devils and your reasons for siding with them against your own kind.

She inks your tongue and takes its imprint. She tests your spittle with drops that turn it a vigorous puce, "to check for spite."

Then she writes out her own notes in handwriting like the trace of a vine. She adduces five precedents which have bearing on this case. On the lease itself, she places a symbol which means 'the tree that dies upright in the forest, but does not fall until a snow comes.'
A Rental Dispute: Hurry a ruling on an overlong contract
Spend a barrel of hours to get a hearing sooner.
Granted, in a slightly cheating manner
The attendant asks about the Ambassador, Albion, your opinion of Devils and your reasons for siding with them against your own kind.

She inks your tongue and takes its imprint. She tests your spittle with drops that turn it a vigorous puce, "to check for spite."

Then she writes out her own notes in handwriting like the trace of a vine. She adduces five precedents which have bearing on this case. On the lease itself, she places a symbol which means 'the tree that dies upright in the forest, but does not fall until a snow comes.'
Claim the Status of Ephemera
You have been Yoked long enough. The Court of Oaks might rule you to be free.
Languid investigation
First there is the wait to reach the attendant's window. Then, when at last you do, it is in no hurry to collect your information. From courtesy, it asks you first about your birth and family, and then about your travels, and next about your state of health. Several hours pass before it even opens an inquiry about your status... So you talk and talk until your breath is exhausted, but it is enough, in the end. You're marked Ephemera rather than Yoked, and now you may move about as the Ephemera do.
Undergo the removal of your Flickering soul flaw
The spirits of the Court of Oaks offer you a gift of heartwood and permanence.

Game note: This will remove your Flaw: Flickering at the permanent cost of 1 Veils.

    • Veils icon.png Veils ≥ 1

    • Pastscandal icon.png Flickering ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

    • Fire icon.png Blue Kingdom Status ≥ 1 [Antedeceased]

Slow self-becoming
You are offered an explanation so unhurried that it is difficult to follow. Is there an argument here? What could anyone make of this story, in which volumes are devoted to the layering of leaves in a single autumn?

But from the crown of the narrative, look back, and see. There were circumstances. There was wind, snow, and wildfire, years whose austerity became a tight ring inside the body.

There were also springs of sunward reaching, of sending roots into the available crevices.

This process – you on the world, the world on you – has made you true. What is inevitable is always true.
    • Pastscandal icon.png Flickering = 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]

    • Veils icon.png -1 x Veils



The Court of Mayflies
Clock.png
Category Story Event
Type Story
Data ID 307295

The Court of Mayflies[edit | edit source]

This Court is little bigger than a dressing room. The spirits that come here pass through quickly, and many of them belong to small creatures. But they are brightly dressed and fast-moving, giving the impression of a midge's wedding.

Trigger conditions
Pairofeyes icon.png Known in the House of Days ≥ 10

Interactions

Actions Requirements Effects Notes
Lurk near the Court of Mayflies
You may learn what rituals are offered here.
An overlap of purposes
The Court of Mayflies serves those who have had exceptionally brief lives, either by nature or by circumstance. It also hears appeals concerning matters where something has been cut off too soon, or where short measure has been granted. Souls with the Clear flaw can be remedied, though at significant cost.

Game note: Only those with a Status other than Invisible may enter here. The Market of Litigators in the Toll-Tower can offer instruction in changing Status in the Blue Kingdom.

Undergo the Removal of your Clear Soul Flaw
The spirits of the Court of Mayflies offer you this gift: a keener sense of mortality.

Game note: This will remove your Flaw: Clear at the permanent cost of 1 Hearts.

    • Iron icon.png Clear ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Hearts icon.png Hearts ≥ 1

    • Fire icon.png Blue Kingdom Status ≥ 1 [Antedeceased]

They tell you their truth in small words
Life is short. Death is all.

We do the best things first.

There is time for nothing else.

They let you feel time as it passes for them. They are born like a drunkard falling out of a window. They live their whole span in screaming toward the ground.

When you recover your senses, those who spoke to you are already gone. They have completed their wait and passed before you into the Kingdom.
    • Terror icon.png +10 x Terror

    • Iron icon.png Clear = 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]

    • Hearts icon.png -1 x Hearts

Rental Dispute: Seek a ruling on the shortness of days
The Court of Mayflies is entitled to determine that a contract has too short a time limit.
Failed event

Special is calculated as follows: 55-(Litigator: the Nameless Spirit*20) * 1.67


Quickly, quickly!
You are here? Go to the window! State your case! Why are you slow? State faster! No! Too slowly! Pay the fine for untimely delay! Next!
Successful event
Precedent!
Three days for a contract of lease? Not reasonable! Precedent states this cannot be correct! Therefore the lease must have another meaning!

The official of the court embellishes your copy of the lease with roughly fifty small red stamps, then shouts for you to make way for the next applicant.

Game note: Take your paperwork to the Pansekritis to have it converted from word into action.

Claim the Status of Ephemera
Perhaps you were Antedeceased when you arrived here, but life is so short! Produce a witness to your death, and be recognised as Ephemera.
Your companion
Your Litigator is required to recount your death, from personal experience. They describe an incident with the escaped spirit of a bull elephant, a lack of nerve, a heart attack. Two Court officials in a row go on break before the description is complete. The third attendant does stamp you Ephemera, however. The mark is applied to your lower lip and it is the iridescent green-black of a beetle's carapace.


Locations
Region Hub Ports Discoveries / Spectacles
The Reach Newwinchester icon.png New Winchester Carillon icon.png Carillon

Hybras icon.png Hybras
Naturereserve icon.png Leadbeater & Stainrod's Nature Reserve
Lustrum icon.png Lustrum
Magdalenes icon.png Magdalene's
Circus icon.png Polmear & Plenty's Inconceivable Circus
Portavon icon.png Port Avon
Portprosper icon.png Port Prosper
Titania icon.png Titania
Traitorswood icon.png Traitor's Wood
Transitrelay icon.png Transit Relays

Signalbox icon.png An Abandoned Signal Box

Default icon.png Faith's Fall
Well green icon.png Old Tom's Well
Regentsgrave icon.png Regent's Grave
Rose icon.png The Flowerfields
Default icon.png The Regent's Tears
Wreckgeneric icon.png The Silent Saint
Reach icon.png The War of Fossils
Wreckgeneric icon.png Wreck of the Parzifal

Albion London icon.png London Avidhorizon icon.png Avid Horizon (The Stair to the Sea)

Perdurance icon.png Perdurance
Brabazon icon.png The Brabazon Workworld
Clockworksun icon.png The Clockwork Sun
Floatingparliament icon.png The Floating Parliament
Serenemausoleum icon.png The Most Serene Mausoleum
Royalsociety icon.png The Royal Society
Transitrelay icon.png Transit Relays
Worlebury icon.png Worlebury-juxta-Mare

Default icon.png Skyhenge

Lantern icon.png St Anthony's Lighthouse
Avidhorizon icon.png The Avid Horizon
Well purple icon.png Well of the Wolf
Wreckgeneric icon.png Wreck of the Boatman

Eleutheria Pan icon.png Pan Achlys icon.png Achlys

Caduceus icon.png Caduceus
Eaglesempyrean icon.png Eagle's Empyrean
Langleyhall icon.png Langley Hall
Piranesi icon.png Piranesi
Houseofrodsandchains icon.png The House of Rods and Chains
Transitrelay icon.png Transit Relays

Default icon.png The Xanthous Moon

Well yellow icon.png The Well of Wonders
Wreckgeneric icon.png Wreck of the Berrenger

The Blue Kingdom Tolltower icon.png Sky Barnet Deathsdoorstep icon.png Death's Door (The Shadow of the Sun)

Forgeofsouls icon.png The Forge of Souls
Whitewell icon.png The White Well (Wellmouth)
Transitrelay icon.png Transit Relay

Deathsdoorstep icon.png Horologion