Facets

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Facets are one of the defining characteristics of your Captain.

There are 20 levels of facets. If playing in Merciful Mode, you will start a new game at a lower level when you choose to pass your legacy. If playing in Legacy Mode, you will start at a higher level. At each level, the choice you make for each facet will increase your captains skills differently.

Once you gain enough Experience, the up sign above the Exp bar will be highlighted. Clicking on it or your character's portrait will take you to the A Moment of Reflection page, and you will be able to choose an option for that level.

Origin[edit | edit source]

Each of your four stats will start off at level 10. However, at the start of a new game, you will be prompted to choose your captain's origin, which will grant a bonus in a particular skill.

Who were you?

Today, London lies between the stars. Her new empire unfolds across the heavens.
But ten years ago - before the northern gate was opened; before the Enduring Empress led her people into the skies - it lay in a vast cavern far beneath the earth. Deep. Dark. Marvellous.
Who were you, then?

Group Name Description Bonus
Originurchin icon.png A street urchin No parents! No laws! No Masters! But also no roof over your head, no money, and often no dinner. Freedom comes at a price.
Originsoldier icon.png A soldier Yours was not to reason why. Yours was but to do and die.
Originpoet icon.png A poet The pen. The Ink. The blank, monstrous page.
Originacademic icon.png An academic A student of the sciences, the arts, of philosophy.
Originpriest icon.png A priest You preached the word, and brought the needs of the world before the Church in intercession.
Originzeecaptain icon.png A zailor You roved the mournful, merciless waters of the Unterzee.
Ministryliterature icon.png A Ministry auditor For a time, you served at the Ministry of Public Decency, which has become her Majesty's preferred instrument.
Flag icon.png A revolutionary The world is broken. One way for the rich, another for the poor. You decided to do something about it.

Once you have chosen one of the above options, you will be prompted to choose a subgroup. This will give you a second, smaller bonus on top of what you have already gained.

Those subgroups depend on what you chose before, and are as follows:

You were a street urchin[edit | edit source]

You raced, barefoot, across the chimneyed rooftops. You stole wigs, wallets, and purses. You made offerings to forgotten gods.
The urchins of Old London organise into gangs.
Which did you belong to?

Subgroup Description Skills bonus
The Knotted Sock A close-knit band that occupied a haunted rookery in the worst part of the city.
The Fisher-Kings Every Fisher-King bears an old wound. Every Fisher-King talks to the wind. Every Fisher-King knows things they should not know.
The Regiment The most militaristic of the gangs, in their blue jackets and bright buttons. You attained the rank of corporal.

You were a soldier[edit | edit source]

You served in Her Majesty's military.
But how, exactly?

Subgroup Description Skills bonus
In the Royal Horse Guards You served in the Blues, conducting labyrinthine ceremonial duties and defending Her Majesty's Person.
In the Corps of Royal Engineers You were a sapper, a mechanic, an architect, an inventor - all while shells fell and bullets flew.
In the Commissariat An army marches on its stomach. You had to find supplies by whatever means necessary.

You were a poet[edit | edit source]

Poetry was popular in Old London. Some poets sought fame, others art. Some simply enjoyed Bohemian company.
Three pre-eminent artistic movements have come to prominence.
Which are your works most associated with?

Subgroup Description Skills bonus
The Celestials In Old London, they wrote nostalgically of the Surface and the Sun. Now, they write of the Stars, and the Treasures of Heaven.
The Nocturnals A radical, outlawed school that delights in the freedom found in the dark.
The Sovereign School A new tradition, born in the Empress’ Court. Their works are patriotic, bombastic, and occupied with the iconography of time: clocks and seasons and sand and so forth.

You were an academic[edit | edit source]

Perhaps you were educated at one of the esteemed colleges of Benthic or Somerset.
Perhaps you taught yourself, through trial and error and grit.
But what was your field of study?

Subgroup Description Skills bonus
The practical sciences Engineering. Chemistry. Anatomy. Everything you need to break something and put it back together again.
The language of the heavens They call it the Correspondence, the oldest of alphabets. It is maddening, revelatory, and occasionally inflammatory.
Literature Once the most indulgent of studies, now the most seditious. The Ministry of Public Decency has gutted the libraries

You were a priest[edit | edit source]

You preached the word, and brought the needs of the world before the Church in intercession.
But besides God Almighty, to whom did you answer?

Subgroup Description Skills bonus
A Bright-Eyed Sequencer The New Sequence was a young creed, then. Now it has spared to the highest offices of the Church, with Her Majesty's blessing.
The Bishop of Southwark It was illegal to hunt or harass devils. They were citizens of London, like you. But the Bishop did not care.
Your parishioners Sisyphus had it easy. He never had to contend with Mrs Quigg.

You were a zee-captain[edit | edit source]

You remember bats winging across the still, black sea. The distant lights of London, calling you home. Salty prayers offered to heedless gods.
It was a hard life, and often a short one, but you made your mark.
What were you known for?

Subgroup Description Skills bonus
You smuggled Her Majesty's navy had a great many opinions on what should and shouldn't be sold in her territories. Your own opinions were rather different.
You explored Yours were far, lonely journeys. You endured nameless hardships. You rallied your crew in the face of utmost uncertainty.
You bought and you sold You were a merchant. A precarious life, lived on the knife-edge between fortune and ruin.

You were an auditor[edit | edit source]

'The Ministry is responsible for the promotion and preservation of British culture.
It is a sprawling, many-branched institution.
To which department were you appointed?

Subgroup Description Skills bonus
The Information Office The Office ingests raw information before it can reach vulnerable citizens, then regurgitates it in terms they should find less distressing.
The Department of Sensibility Their task is to determine what constitutes 'Britishness', and identify threats to it.
The Department of Corrections Why censor when you can correct? A revised word here; an omitted sentence there. Now the whole page says something different; something less troublesome.

You were a revolutionary[edit | edit source]

The law offered you no protection.
The engines of the state were set against that which you knew to be just.
So how did you resist?

Subgroup Description Skills bonus
With your feet and your fists You marched. And when marching wasn't enough, you fought.
With your mind Lies are the tools of tyrants. You published research to expose those lies, and illuminate injustice.
With your art Art travels swiftly. It cannot be imprisoned. It cannot be hanged.

Past Facets[edit | edit source]

Starting from level 2, you can choose a new facet per level. There are 17 possible facets, with all but one (A Mentor) having two sub-choices. Some facets are only available at a certain level, while some are available only after selecting a certain facet previously. You can choose them in any order you wish, but the main facet you choose will be removed from the next level's selection.

For example, if you choose "Scarred" and "An engine accident" at level 2, the other "Scarred" facet will be removed from your options at level 3.

Scarred[edit | edit source]

You came close, that day, to death. It left its mark.

What was it that nearly killed you?

Available starting from level 2

Subgroup Description Skills bonus
Pastscarred icon.png An attempt on your life There is a bullet-scar beside your heart. You have learned, since, to be more judicious in your choice of friends.
Pastscarred icon.png An engine accident A breached pipe. A jet of scalding steam. You spent a week on the brink, trapped in boiling dreams. The scars are still livid on your skin.

A spell in prison[edit | edit source]

The judge, stony-faced, condemned you to New Newgate, the stalactite-prison of Old London.

Its dark was thick as tar. Its cells were small as pantries. How did you spend your days there?

Available starting from level 2

Subgroup Description Skills bonus
Pastspellinprison icon.png You served your time quietly You notched each dismal day onto the cell wall. You steered clear of the monsters and the meek they preyed upon. You dreamed of the day of your release.
Pastspellinprison icon.png Better the wolf than the lamb You ruled your corridor like a robber-king. Even the guards knew better than to push you: your punishments were less than you deserved.

An interlude in red and gold[edit | edit source]

You lost your mind, once. They put you in a splendid hotel managed by a Cheery Gentleman who would determine when you could leave.

How colourful the other guests were! How red the curtains! How gold the fittings! How secure the locks! Eventually, you were allowed to leave. But was your recovery genuine?

Available starting from level 2

Subgroup Description Skills bonus
Pastinterlude icon.png Yes. You’re feeling much better, thank you Through trial and error and determination, you learned to tell what is from what is not. The Manager said he was sad to see you go.
Pastinterlude icon.png No. You just learned to lie You said what you had to, and they send you home. Even now, your world is red and gold and splendid.

A scandal[edit | edit source]

You were the gossip of London’s salons, and the target of blistering editorials in the Gazette. Mad, they said. Bad, they said. Dangerous to know.
What was the incident that exposed you to the buffeting winds of public opinion?

Available starting from level 2

Subgroup Description Skills bonus
Pastscandal icon.png A torrid affair Secret letters, warm and yearning. Furtive assignations, where desires (among other things) could be unlaced. The reports were salacious.
Pastscandal icon.png A parade of debauchery Absinthe. Wantonness. More absinthe. Brawling, gambling, blasphemy and slander. Absinthe and Prisoner’s Honey. Prisoner’s Honey alone. Prisoner’s Honey in company. Is there a vice you haven’t explored? It’s possible: there are only so many hours in a day.

A mentor[edit | edit source]

For a time, you enjoyed the favour and protection of a mentor; someone who saw your potential and decided to nurture it.
Who took you under their wing?

Available starting from level 3

Subgroup Description Skills bonus
Pastmentor icon.png A Blind Bruiser His attempts to distance himself from his larcenous past were of mixed success. His guests were scarred and rough-spoken, and told bloody tales of smuggling and thief-oaths, and nameless murders.

A feud with your mentor[edit | edit source]

Your once-filial association ended amidst recrimination, angry voices, and the shattered remnants of a decanter of blameless sherry.
Both of you made accusations that, once spoken, could not be retracted. But ultimately, who left who?

Available after selecting "A Mentor" facet. Might not be implemented in the release version

Subgroup Description Skills bonus
Crimsonpromise icon.png You left them They were holding you back; you'd learned all you could from them. Your mentor tried to convince you to stay, but it was clear now that they needed you more than you needed them.
Crimsonpromise icon.png They cast you aside They said you were impetuous, ungrateful, headstrong. They said other, less complimentary things. Then they orded you from their home, and said you must make your own way. So you did.

A lost love[edit | edit source]

Love. The radual erosion of that which separates you from someone else. The fitting together of two lives, as intricately and intimately as the threads in a tapestry or the cells in your skin. And when one of those lives ends? What remains of the other?
You loved. You lost. How badly does it hurt, now?

Available starting from level 3.

Subgroup Description Skills bonus
Stainedglass icon.png Like a gnawing ache, a hole in the heart You feel, always, that something is missing. In the middle of other things you will look up, and around, and then remember that they will never be there.
Stainedglass icon.png Like a fresh wound, as red now as it was then Sometimes the grief is raw, ravaging; a wolf-howl in a midwinter's night. At other times it sullenly slinks, waiting for a reason - any reason - to lift its head and howl again.

The smoggy streets[edit | edit source]

You spent much of your youth in the hard end of London, where the gaslamps are scarve, the prospects bleak, and the people are as flinty as the cobbles.
How did you like it there?

Available starting from level 4. This facet is mutually exclusive with 'The august avenues'.

Subgroup Description Skills bonus
Pastsmoggystreets icon.png You were at home The smog painted your lungs black. Your knuckles were scarred. But it was honest. There were diamonds in the dirt.
Pastsmoggystreets icon.png You despised it Only your dreams of something better kept you going. As soon as you saw an opportunity to make a new life for yourself, you jumped at it. You haven't looked back.

The august avenues[edit | edit source]

You spent your youth in stuffy sitting-rooms and chandeliered parlours. Hush, and you can still hear the delicate sound of silver spoons on china cups.
You were not ungrateful, but your life was hedged by bounds of civility and expectation. You had to disobey sometimes, to discover who you were. When you had to repel, how did you do it?

Available starting from level 4. This facet is mutually exclusive with 'The smoggy streets'.

Subgroup Description Skills bonus
Stovepipe icon.png Secretly and occasionally You wouldn't bring shame to your household. You kept your disobediences modest and discreet. No one was any the wiser.
Stovepipe icon.png Openly and frequently A cage is a cage, whether it's gilded or not. You were punished, of course. It didn't stop you.

Haunted[edit | edit source]

You are plagued by the past; by some guilt or sin or old ordeal that will not let you rest.
What is the nature of the haunting?

Available starting from level 4.

Subgroup Description Skills bonus
Youarenotalone icon.png A ghostly presence A chill on the window. A breeze, when the window is closed. A pressure on the edge of the bed, as if someone was sat there as you slept. You are not alone.
Youarenotalone icon.png Nightmarish visitations You find no respite in sleep. When your eyes close, your nightmares climb down from their spidery loft. And if - in the morning - the crew won't meet your eye, you know you must have cried out in the night.

The black sheep[edit | edit source]

You never fitted in - you were a piece from another puzzle. You came to revel in your family's disappointment. Their disapproval was a trophy; their condemnation a commendation.
Why did they resent you?

Available starting from level 5.

Subgroup Description Skills bonus
Drink icon.png For your successes That which you deemed a virtue, they deemed a vice. What you adored, they despised. The things they revered, you mocked. You were a stranger to the people who knew you best.
Drink icon.png For your failures What a disappointment you were. And how often and how lengthily they informed you of it. But the things that mattered to them were unimportant to you. You would find your own path.

Pestilence[edit | edit source]

During your time in Albion, you contracted an unlikely illness. You are turning - imperceptibly slowly - into glass.
The progress of the disease has halted for now. But where has it taken root?

Available starting from level 5.

Subgroup Description Skills bonus
Amberblue icon.png Beside your heart Your breast has become translucent, and allows an educational - if distressing - view of your coursing veins and thumping heart. You take pains to conceal it.
Amberblue icon.png In your lungs You suffer from a perpetual, hoarse cough, and occasionally expel clouds of emerald sand into your handkerchief.

A Promise of Days[edit | edit source]

Her Majesty offered the earliest pioneers to enter the heavens a grant of thirty years if they would build houses and necessities for those who would follow.
You were one of the first through the doors to the sky, and accepted the offer. How did you spend the Queen's hours?

Available starting from level 5.

Subgroup Description Skills bonus
BarrelofUnseasonedHours icon.png In toil You helped lay the foundations of London. You dug its sewers; laid its streets. Thirty short years, to forge an Empire from nothing.
BarrelofUnseasonedHours icon.png Gallivanting You took the offered time and fled, leaving your crimes and past behind. While London grew you explored the wide sky, untroubled by laws or horizons.

Family footsteps[edit | edit source]

The apple did not fall far from the tree.
The way you turned out came as little surprise to those around you. Cast from a mould, they said. But which of your family's qualities do you embody?

Available starting from level 5.

Subgroup Description Skills bonus
Bronzewood icon.png Their virtues Some inherit wealth; you inherited character. "Good breeding," people said. Well. Perhaps. But you've always been a keen observer, and learn quickly.
Bronzewood icon.png Their vices "Blood will out," they said, darkly. It certainly does, with a little help and a sharp knife.

The bell tolls[edit | edit source]

You have foreseen your own death. It did not please you.
Perhaps you saw it in a dream. Perhaps a medium read it on your palm, or in your tea leaves. When death comes, where will he find you?

Available starting from level 5.

Subgroup Description Skills bonus
Terror icon.png In the bed An insipid death! A death for bankers and labourers, not for one who rode the winds! You defy it!
Terror icon.png In the cold skies An early death and a cruel one. Sometimes, you dream of hoarfrost gathering in your lungs. It is not the death you chose - you will elude it!

The Blockade of New Winchester[edit | edit source]

You fought in the greatest battle of the Winchester War, when the regional Governor - appointed by Her Majesty - was driven from the Reach.
The independent Tacketies besieged the port; the loyalist Stovepipes hoped to hold out until reinforcements led by the Imperial dreadnought Her Majesty's Displeasure could arrive. Which side do you fight on?

Available starting from level 5.

Subgroup Description Skills bonus
Fire icon.png The Stovepipes You braved the blockade, secretly running supplies to the beleaguered troops. It was not enough to turn the tide.
Fire icon.png The Tacketies You were part of the blockade, hunting for engines trying to supply the defenders, and scouting for the inevitable reinforcements from London.

A Settler[edit | edit source]

For a time, you lived the hand-to-mouth existence of a homesteader, carving a home on the frontier of the Reach.
A hardscrabble existence, scratched from the sky a month at a time. The Reach is verdant, but its homesteads cling to tiny, exposed sky-rocks; most fail. In the end, what drove you back to the skies?

Available starting from level 5.

Subgroup Description Skills bonus
Homestead icon.png Predators Marauders. Monsters. The merciless tides of the Winchester War. You fought as long as you could.
Homestead icon.png One bad season That's all it takes. One harvest where the crops grow weeping tumours or venomous nodules. One bad wind that rips a house from its mooring.

A Metamorphosis[edit | edit source]

You could no longer be the person you were told to be.
Your old life would have ground you beneath it. You had to change; but was the change slow or sudden?

Available starting from level ?.

Subgroup Description Skills bonus
Key icon.png A gradual growth You changed by inches, your new self growing from roots in the old. It was only after, when you looked back, that you saw how far you'd come.
Key icon.png A blank slate In order to become what you needed to be, you abandoned your old life. You cast it aside, as a snake must shed its skin.

Steam & Soot[edit | edit source]

You spent much of your time at the engine-yards, watching locomotives being built, repaired, and decommissioned.
They were iron behemoths: their bones steel, their breath steam, their innards intricate as a pocket-watch. How did you spend your time among them?

Available starting from level ?.

Subgroup Description Skills bonus
Locomotive icon.png Eavesdropping on skyfarers' stories They boasted, loudly, of horrors and wonders. And when they thought no one else was listening, they whispered their fears.
Locomotive icon.png Learning how engines worked You appropriated a workbench and tools, and set to work: dismantling obscure machinery and putting it back together again.

Origin Facets[edit | edit source]

Each origin have a unique facet. These facets are available starting from level 3.

An unlikely haul[edit | edit source]

A week before your thirteenth birthday, when you would be driven from the urchin-gang, you took part in a daring heist, which scored an unusual haul...
Silent as cats, you burgled one of the grand, gloomy mansions of Old London. In a hidden attic, accessed by a stair concealed in the back of a rosewood wardrobe, you made your discovery of...
This facet is only available to captains with Street Urchin origin. Available starting from level 3.

Subgroup Description Skills bonus
Pastunlikelyhaul icon.png ...a forbidden laboratory It was crammed with clattering machinery. A chipped workbench was streaked with ruddy stains. Something coiled, miserably, in the oily contents of a bell-jar.
Pastunlikelyhaul icon.png ...a trove of disgraceful secrets His lordship wouldn't want the contents of these letters to be revealed. In return for them, he'll pull some strings. Once.

The Battlefield[edit | edit source]

'Hold the line,' your orders said. So you fought and bled on a foreign field, far from home.
Shells drummed the broken earth. Bullets whistled and bayonets clashed. Screams snag out. When silence fell, how did the day end?
This facet is only available to captains with Soldier origin. Available starting from level 3.

Subgroup Description Skills bonus
Smokinggun icon.png In defeat Concealed among the dead, you were spared. On your return to London, you found few had even heard of the battle. London does not discuss its defeats.
Smokinggun icon.png In victory Returning to London, you were paraded as exemplars of British pluck. A music-hall song was even written about the battle. The events it described were not familiar.

Fifteen minutes of fame[edit | edit source]

One of your works propelled you to brief, sudden fame. You heard that even the Captivating Princess said something offhand and complimentary about it at a salon.
Gushing articles in the Gazette. Breathless flattery in the salons. You were showered with attention and gifts. You had admirers. How did you take to fame?
This facet is only available to captains with Poet origin. Available starting from level 3.

Subgroup Description Skills bonus
Langleyhall icon.png You flourished, like a rose in the sun Some said it went to your head; that it changed you. Of course it did! Isn't that the point? You blossomed in fame, and when it went away, you withered.
Langleyhall icon.png You withered and fled Fame was never the goal. Celebrity only interfered with your work. You became a recluse, spurning the invitations and ignoring the doorbell.

Your masterpiece[edit | edit source]

You would not let your education go to waste. You poured years sleepless nights, setbacks and research into one great work. They called you brilliant, eccentric, and obsessive.
They said it was a waste of time. They said it was impossible. You proved them wrong. What were the fruits of your labour?
This facet is only available to captains with Academic origin. Available starting from level 3. You can also obtain this facet in Piranesi, although you won't receive its bonus.

Subgroup Description Skills bonus
Unlicensedchart icon.png A marvel of engineering A revolutionary chemical bonding method! Its possibilities are thrilling, but have yet to be realised by lesser minds. You'll have to do it yourself.
Unlicensedchart icon.png A scathing critique of the New Astronomy And concealed within its three comprehensive and erudite volumes - which are approvingly stamped by the Ministry of Public Decency - is an encrypted, but spirited, call to revolution.

An hour in Gethsemane[edit | edit source]

You doubted. You had good reason. But the bishop called it a 'crisis of faith.'
When you found your way from that twilit valley, from its uncertain paths and its snaring briars, were you the same person who had entered it?
This facet is only available to captains with Priest origin. Available starting from level 3.

Subgroup Description Skills bonus
Momentofinspiration icon.png Your faith was confirmed Even Christ doubted. 'O my Father, if this cup may not pass away from me, except I drink it, thy will be done.' If it was good enough for him...
Momentofinspiration icon.png You lost faith The scales fell from your eyes. Doubt is not weakness, it is reason. And once you began asking questions, it was impossible to stop.

Worse things happen at zee[edit | edit source]

The sea does not forgive. It did not forgive you.
The Unterzee demands a price from all who zail her. What did they demand from you?
This facet is only available to captains with Zailor origin. Available starting from level 3.

Subgroup Description Skills bonus
Porthole icon.png A year of your life You were lost overboard. But the drownies bore you to their city beneath the waves, to cavort and delight. After a year and a day you awoke on the mudbanks of London, and wept.
Porthole icon.png Your home You returned from a voyage to find your home occupied by strangers. You knew their names and their faces. But the place they once held in your heart had been filled by the sea

Your letter of resignation[edit | edit source]

One day, you were informed that your services at the Ministry were no longer required.
They required your immediate resignation. They wouldn't fire you, of course. The Ministry does not make mistakes. What had led to your sudden departure?
This facet is only available to captains with Auditor origin. Available starting from level 3.

Subgroup Description Skills bonus
Searingenigma icon.png Office politics A change in management higher up the chain. For one star to rise, another must fall. But someone there still owes you a favour for your quiet departure.
Searingenigma icon.png Your compromised allegiances You had been instructed to censor a work and deliver the unexpurgated copies to the furnace. You did not. Perhaps it was not the first time.

The Liberation of Night[edit | edit source]

You began to hear of a secret sect or philosophy among the most extreme anarchist cells: the Liberation of Night.
The Liberation advocated revolt not only on earth, but in heaven. It claimed light was law, and that we would only be free in the dark. When a masked fanatic tried to convert you, how did you respond?
This facet is only available to captains with Revolutionary origin. Available starting from level 3.

Subgroup Description Skills bonus
Genericcharacter icon.png Your eyes were opened No one will be free until the stars - greatest of all tyrants - are shaken from their thrones. Existence itself is a chain.
Genericcharacter icon.png You sent him packing His words smacked of religion. Which, as the Very Reverend Kingsley said, is too often an opium dose for keeping beasts of burden patient while they are being overloaded.

Deeds[edit | edit source]

Deeds are special facet that can only be available in the progression page by having a certain accomplishment.

A narrow escape[edit | edit source]

Your engine was nearly destroyed, but you lived to fight another day.
You unlocked this deed when your Hull fell below 10 but you survived.
You walked through the valley of the shadow of death. How has it changed you?

Subgroup Description Skills bonus
Crimsonpromise icon.png You have learned to be cautious Death waits in the sky, kept at bay only by a few inches of plating and the fires in your engine.
Crimsonpromise icon.png It has emboldened you Carpe Diem! It is death's shadow that gives life its lustre.

Far-Travelled[edit | edit source]

You have journeyed to every corner of the heavens.
You unlocked this deed by visiting each region in the game.
Your accounts of your travels are in great demand. When your avid audience ask what the sky holds, what do you answer?

Subgroup Description Skills bonus
Transitrelay icon.png Terrors! Humanity was never invited to the heavens. You are intruders in a grand house, and you have learned to tread carefully.
Transitrelay icon.png Wonders! If, that is, you are bold enough to tread in places others fear, and sturdy enough to weather the winds.

A Coterie[edit | edit source]

Along with some dear friends and acquaintances you have formed a tightly-bound clique of free spirits.
You unlocked this by having Affiliation: Bohemia at 2 or more.
Finding the prevailing opinions of society stifling, you sought solace among more congenial company. What shared interest brought you together?
This will reduce your Nightmares.

Subgroup Description Skills bonus
Affiliationbohemia icon.png A love of art Poetry, painting, music, sculpture — you mean to add to the beauty in the world. You are one another's fiercest critics and most dedicated supporters.
Affiliationbohemia icon.png A thirst for adventure You are all captivated by the unlikely, the unwise, and the unnecessary. "Why did they do it?" people ask, of your latest antics. The answer is simple: because you could.

A Secret Symposium[edit | edit source]

In a midnight lecture hall, a cadre of masked experts gathered to present papers on a subject the Ministry had forbidden.
You unlocked this by having Affiliation: Academic at 2 or more.
Prohibited theories were shared; research partnerships born. You continue to correspond, in code, on the matters debated. What was the topic of the symposium?
This will reduce your Nightmares.

Subgroup Description Skills bonus
Affiliationacadame icon.png 'A Forensic Assessment of the Sun's Remains' Following London's relocation, the New Astronomy has become a crucial, well-funded discipline. But the fate and physiology of Albion's dead sun are strictly barred from study.
Affiliationacadame icon.png 'The Condemned Classics: an International Perspective' Deep in the Ministry, native-speaking scribes translate their nations' literature into editions palatable to the Auditors. But you studied both the uncensored originals and those unprinted works deemed 'hazardous to British sentiment'.

A Thief-Oath[edit | edit source]

They say there is no honour among thieves. They are wrong.
You unlocked this by having Affiliation: Villainy at 2 or more.
In a lightless cellar, you and your closest collaborators spoke a solemn promise that was invented in the dark. You mingled your blood. What did you swear?
This will reduce your Nightmares.

Subgroup Description Skills bonus
Affiliationvillainy icon.png An oath of solace To shelter and safeguard one another, however dire the circumstances. To forgive each other all debts. To name the foe of one of you as the foe of you all.
Affiliationvillainy icon.png An oath of silence To know and keep one another's secrets — to the grave and beyond. You are siblings in larceny, now. A coterie of crime.

Your Club[edit | edit source]

You belong to one of London's illustrious private members' clubs. Fine food, understanding companionship, and no riff-raff.
You unlocked this by having Affiliation: Establishment at 2 or more.
Admittance was a hurdle, but your letter of acceptance declared you to be 'the right sort'. Of which club are you a member?
This will reduce your Nightmares.

Subgroup Description Skills bonus
Affiliationestablishment icon.png The Dilmun Club An august group of explorers and immortality-hunters. Perhaps the quest itself is a folly. But everyone needs a hobby.
Affiliationestablishment icon.png The Parthenaeum Don't be deceived by the gentlemen dozing by the fire and the civilised click of billiards. The affairs of the realm are decided here.

A Seasoned Smuggler[edit | edit source]

You have carried contraband from one corner of the sky to the other. You are the bane of the Revenue Men.
You unlocked this by completing smuggling prospects.
You've carried starlight, and forbidden books, and honey that opens the heart like a key in a lock. When a novice of the sky-roads asked you what virtue a smuggler needs, what did you answer?

Subgroup Description Skills bonus
Smuggling icon.png Boldness Seize opportunities, and do not waver. A good smuggler roves like a wolf, strikes like a serpent, and laughs like a jackal.
Smuggling icon.png Caution Be watchful. Be judicious. Dump contraband rather than risk capture. The most successful smuggler is the one nobody has heard of.

A Knight in the Brazen Brigade[edit | edit source]

You parlayed with the Piper in her idol of Adamant and lived to tell the tale. How many can say the same?
You unlocked this Deed by climbing the ranks in the Brazen Brigade.
The Brazen Brigade break with the conventions of Hell and exalt the fallen infernal aristocracy. They worship these former servants of the Judgements as saints, and plot to free them. One day they hope to supplant the stars themselves.
Why did did you make of this unholy legion?

Subgroup Description Skills bonus
Devilshell icon.png You share their ideals Or at least profess to. You raise your cup to hell's saints, and offer toasts to the day when they'll come marching in.
Devilshell icon.png Mad, bad, and dangerous to know Your association was unwise; your soul shriven by contact with the infernal league. Perhaps you seek atonement; perhaps simply to be more careful in the future. Still, it's an excellent story at parties.

The Witness[edit | edit source]

You drank from the tears of the Second Storyteller, and saw a sun turn to night.
You unlocked this deed by serving the Heart-Catchers.
It is said that those who bear witness to the treachery of a sun are thereafter either afflicted with poetry or the profane. Which did you receive?

Subgroup Description Skills bonus
Mirrors icon.png Poetry What recourse is left, after seeing the impossible and the unthinkable? What the mind cannot encompass, the poet makes palatable.
Mirrors icon.png Profanity Nothing is sacred, nothing abides. There is no law that cannot be broken, no house that cannot be brought to ruin, no promise that cannot be a lie.

Dining with December[edit | edit source]

You have earned the gratitude of December, founder of the revolutionary Calendar Council.
You unlocked this Deed by allying with Winter's Reside.
All who exist under the stars have been harmed. The Revolutionaries believe that all have grounds for vengeance against those who enforce the Law. But why did you seek kinship with them?

Subgroup Description Skills bonus
Bloody icon.png For the hope of a better future With the Judgements overthrown and their Chain broken, there would be nothing to limit the heights every being could reach.
Bloody icon.png For the sake of revenge You were wronged, and those ultimately responsible must be held to account. Whoever, or whatever, they are. It is just.

The Call of the Sea[edit | edit source]

The mist-sea surrounding Worlebury contains many secrets. One has touched you - or someone near to you who passed it on. There is a slight plasticity to your flesh. Enough to make subtle changes to your appearance with the aid of a mirror and some patience.
There are dreams, too: of unearthly choirs, and a purple-black sky propped with pillars of lightning. What do you do, when the dreams come?
You unlocked this deed for future captains of your lineage by helping the cult in Worlebury-juxta-Mare.

Subgroup Description Skills bonus
Originzeecaptain icon.png Revel in them In those moments - when the tireless storms sing - you feel you are home. You wake weeping, your tears as silver as mercury where they slide from your eyes and from the hidden ducts on the palms of your hands.
Originzeecaptain icon.png Deny them You wake with a cry, and seek any means to erase the inhuman, improper visions. Work, excess, pain, drink - anything to remind you that you are human. Human!

A Jar with your Death in it[edit | edit source]

You unlocked this deed via the storylet in the Heart-Catcher Gardens Platform.
The process is not gentle. You are entombed for three days and nights amidst a Heart-Catcher's roots. You eat nothing, drink only droplets of dew, and dream of ways to die. Afterwards, the Green-Fingered Old Warhorse digs you up and hands you a jar, sealed with wax and wire. Your death is trapped inside.
Now you have it, what will you do with it?

If Past: The Bell Tolls is It has been foretold that you will die in bed

Subgroup Description Skills bonus
Uncannyspecimen icon.png Keep it on your bedside cabinet Where you can keep an eye on it.

This will increase your Hearts and your Bohemian affiliations.

Uncannyspecimen icon.png You buried it deep A death is a dangerous thing to keep nearby.

This will preserve some of the Veils you gained from A Bell Tolls and increase your villainous affiliations.

If Past: The Bell Tolls is It has been foretold that you will die in the cold skies

Subgroup Description Skills bonus
Uncannyspecimen icon.png Keep it on your bedside cabinet Where you can keep an eye on it.

This will increase your Hearts and your Bohemian affiliations.

Uncannyspecimen icon.png You buried it deep A death is a dangerous thing to keep nearby.

This will preserve some of the Veils you gained from A Bell Tolls and increase your villainous affiliations.

The Keeper of the Clocks[edit | edit source]

You are a proven agent of the Horological Office.

You are a shepherd of hours. A scourge of the late and the early.
Why is it important that the clocks run on time?

Subgroup Description Skills bonus
Clock icon.png For neatness' sake To impose reason on an unreasonable universe. To bring sense to the senseless. So that something is reliable, wherever you go.
Clock icon.png For the Empire's sake You are a small but necessary cog in a grand, complex machine. You do your part.

An Esteemed Predecessor[edit | edit source]

An earlier captain in your lineage is held in high regard.
This is unlocked because another captain preceded you.
This facet is mutually exclusive with 'A Disgraced Predecessor.'

Some of your predecessor's shine rubbed off on you. It opened doors. Expensive doors, with bright knockers and servants to answer them. Where did those doors lead?

Subgroup Description Skills bonus
Captivatingtreasure icon.png To the parlours of the privileged Where you drank tea and glasses of port, and ate delicate triangular sandwiches - but had to endure their endless questions about your forebear.
Captivatingtreasure icon.png To the halls of academe Where it was determined you should make something of yourself and, who knows, perhaps even follow in the illustrious footsteps of your forebear.

A Disgraced Predecessor[edit | edit source]

An earlier captain in your lineage is the subject of ridicule and rebuke.
This is unlocked because another captain preceded you.
This facet is mutually exclusive with 'An Esteemed Predecessor.'

Tarred with your predecessor's brush, many doors were closed to you. Where did you turn to find acceptance?

Subgroup Description Skills bonus
Pastscandal icon.png To villains Since you were already condemned, you decided that you might as well do something unquestionably worth condemning.
Pastscandal icon.png To romantics The tale of your predecessor appealed to them.

"Misunderstood," they said. "Ahead of their time," they said. "Tragic," they said.

Ambition Facets[edit | edit source]

Completing an ambition will also unlock a unique facet. These four facets are available from level 1.

Your Inheritance[edit | edit source]

A prior captain in your lineage arranged for you to receive a considerable endowment.
You unlocked this by completing the Wealth ambition.
What motivated the bequest? Charity? Duty? Guilt? Regardless, the sum involved was generous without being unseemly. What did you do with it?

Subgroup Description Skills bonus
Heirloomwealth icon.png You squandered it And enjoyed every moment. Life is the prize. Gold and jewels are only fuel. You will gain enough experience to grant another level.
Heirloomwealth icon.png You invested it wisely And those investments have recently borne fruit. Shiny, clinking fruit.

Your Inspiration[edit | edit source]

You are never without your copy of the Song of the Sky.
You unlocked this by completing the Song of the Sky ambition.
Some call it the Skyfarer's Bible. The pages of your own copy are well-thumbed, and its spine is comfortably cracked. Why are you never without it?

Subgroup Description Skills bonus
Heirloomsongofthesky icon.png It gives you solace When you set it down, it falls open at the passage you've read a hundred times. You pull up your chair, and make it a hundred and one.
Heirloomsongofthesky icon.png It gives you purpose Reading about your predecessor's triumphs and tribulations, you are confident on one truth: that you could do better. You will gain enough experience to grant another level.

A Secret of the Stars[edit | edit source]

Someone in your lineage learned something they should never have known.
You unlocked this by completing the Truth ambition.
Hints of a secret that the stars hide have been whispered to you. Shepherd your thoughts. Pursue the knowledge no further than this: the stars are dying.

Subgroup Description Skills bonus
Dyingstar icon.png You sought no further You swore yourself to silence, and built a sanctuary of ignorance. Some truths are too terrible to countenance.
Dyingstar icon.png You asked more questions Until you learned the fate of the captain who learned the whole secret. Then you stopped asking questions, and learned to watch for the Fire that Follows.

A Quester in your Lineage[edit | edit source]

One of your predecessors vanished while searching for the Martyr-King's Cup. Everyone assumed they'd failed, but one day an extravagant cup appeared on your doorstep.
You unlocked this by completing the Martyr-King's Cup ambition.
The Cup is chiselled from weighty stone, engraved with intricate symbols that burn in the mind. It doesn't grant immortal life, but it makes an excellent conversation piece. Who do you think sent it to you?

Subgroup Description Skills bonus
Clock icon.png An enigmatic admirer The Cup was sent to you by a powerful and mysterious entity whose interests were served by your predecessor. Ever since, your dreams have been wracked by moonlight. You will gain a 4 Visions of the Heavens.
Clock icon.png Your immortal predecessor They took the Cup's power and gained life eternal. Now they travel the skies, keeping a friendly eye on their heir from afar. You will gain a Cryptic Benefactor.

Choosing origin in table[edit | edit source]

Who Were You?
Portgeneric ambience.png
Category Story Event
Type Story
Data ID 271197


Who Were You?[edit | edit source]

Today, London lies between the stars. Her new empire unfolds across the heavens. But ten years ago – before the northern gate was opened; before the Renewed Empress led her people into the skies – it lay in a vast cavern far beneath the Earth. Deep. Dark. Marvellous. Who were you, then?

Trigger conditions

Location: AlgernonBaroque default setting
Area: Limbo
Frequency: Always (100%)

Interactions

Past Past Effects Sub-past Sub-past Effects
A street urchin
No parents! No laws! No Masters! But also no roof over your head, no money, and often no dinner. Freedom comes at a price. You will begin with high Veils, the skill of evading and deceiving.
You were a street urchin.
You raced, barefoot, across the chimneyed rooftops. You stole wigs, wallets, and purses. You made offerings to forgotten gods.

The urchins of Old London organise into gangs.

Which did you belong to?
The Knotted Sock
A close-knit band that occupied a haunted rookery in the worst part of the city. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Villainy.
The rookery was riddled with woodworm. Its windows were broken, and admitted unkind draughts. But the hearths blazed, the floorboards creaked fondly, and there was laughter in the dining-hall.
    • Hearts icon.png Hearts = 17

    • Mirrors icon.png Mirrors = 10

    • Iron icon.png Iron = 10

    • Originurchin icon.png Origin: Urchin = 10 [You ran with the Knotted Sock]

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

The Fisher-Kings
Every Fisher-King bears an old wound. Every Fisher-King talks to the wind. Every Fisher-King knows things they should not know. Increase your Mirrors, the skill of deducing and observing, and affiliates you with Villainy.
If the urchins had priests (they do not), those priests would have been the Fisher-Kings (they are not). You were one such rooftop-seer, and you have not lost your sharp-sightedness, nor your quick mind. Sometimes, you still dream of old, forgotten thunder.
    • Mirrors icon.png Mirrors = 17

    • Hearts icon.png Hearts = 10

    • Iron icon.png Iron = 10

    • Originurchin icon.png Origin: Urchin = 20 [You ran with the Fisher Kings]

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

The Regiment
The most militaristic of the gangs, in their blue jackets and bright buttons. You attained the rank of corporal. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Villainy.
Among your other duties, you tended the Regiment's stolen cannon, 'Algernon,'which was mostly reserved for ceremonial purposes. And occasionally to frighten bats.
    • Iron icon.png Iron = 17

    • Hearts icon.png Hearts = 10

    • Mirrors icon.png Mirrors = 10

    • Originurchin icon.png Origin: Urchin = 30 [You ran with the Regiment]

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

A soldier
Yours was not to reason why. Yours was but to do and die. You will begin with high Iron, the skill of confronting and overcoming.
You were a soldier.
You served in Her Majesty's military. But how, exactly?
In the Royal Horse Guards
You served in the Blues, conducting labyrinthine ceremonial duties and defending Her Majesty's person. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Bohemia.
It was a life of exactness: of timing, of posture, of formation, of demeanour. You were the face of the Empire's military, and the stern guardians of its heart.
    • Hearts icon.png Hearts = 17

    • Mirrors icon.png Mirrors = 10

    • Veils icon.png Veils = 10

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Originsoldier icon.png Origin: Soldier = 10 [You served in the Royal Horse Guards]

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

In the Commissariat
An army marches on its stomach. You had to find supplies by whatever means necessary. Increase your Veils, the skill of deceiving and evading, and affiliates you with Villainy.
The troops needed feeding, clothing, arming, billeting, training. Your methods had to be imaginative. Your contacts were not respectable. As long as the regiment was able to fight, few questions were asked.
In the Corps of Royal Engineers
You were a sapper, a mechanic, an architect, an inventor – all while shells fell and bullets flew. Increase your Mirrors, the skill of investigating and deducing, and affiliates you with Establishment.
You made and maintained the engines of war. You built the roads and the rails they thundered along. You raised fortifications to protect your comrades. And you tumbled the walls of the enemy, with mines below and shells from above.
A poet
The pen. The ink. The blank, monstrous page. You will begin with high Hearts, the skill of convincing and enduring.
You were a poet
Poetry was popular in Old London. Some poets sought fame, others art. Some simply enjoyed Bohemian company.

Three pre-eminent artistic movements have come to prominence.

Which are your works most associated with?
The Celestials
In Old London, they wrote nostalgically of the Surface and the Sun. Now, they write of the Stars, and the Treasures of Heaven. Increase your Mirrors, the skill of investigating and deducing, and affiliates you with Bohemia.
The Celestials revere the complexities of the natural order. All things have a place – from highest to high, from lower to least. They favour the intricate; the tranquil; the reflective.
    • Mirrors icon.png Mirrors = 17

    • Iron icon.png Iron = 10

    • Veils icon.png Veils = 10

    • Originpoet icon.png Origin: Poet = 10 [You belonged to the Celestial school]

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Pastscandal icon.png Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

The Nocturnals
A radical, outlawed school that delights in freedoms found in the dark. Increase your Veils, the skill of deceiving and evading, and affiliates you with Bohemia.
Their sentiments are revolutionary, so to avoid the censorious ink of the Ministry of Public Decency, they conceal their message in code and in margins: liberation!
    • Veils icon.png Veils = 17

    • Iron icon.png Iron = 10

    • Mirrors icon.png Mirrors = 10

    • Originpoet icon.png Origin: Poet = 20 [You belonged to the Nocturnal school]

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

    • Pastscandal icon.png Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

The Sovereign School
A new tradition, born in the Empress' Court. Their works are patriotic, bombastic, and occupied with the iconography of time: clocks and seasons and sand and so forth. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Bohemia.
Members of the Sovereign School can find wealthy patrons. The dream is to catch the attention of the Empress herself. Some of her own children are luminaries of the school.
    • Iron icon.png Iron = 17

    • Mirrors icon.png Mirrors = 10

    • Veils icon.png Veils = 10

    • Originpoet icon.png Origin: Poet = 30 [You belonged to the Sovereign school]

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Pastscandal icon.png Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

An academic
A student of the sciences, the arts, of philosophy. You will begin with high Mirrors, the skill of investigating and deducing.
You were an academic.
Perhaps you were educated at one of the esteemed colleges of Benthic or Somerset.

Perhaps you taught yourself, through trial and error and grit.

But what was your field of study?
The practical sciences
Engineering. Chemistry. Anatomy. Everything you need to break something apart and put it back together again. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Academe.
The Empire values ingenuity. "The sciences," her Majesty has claimed, "will bridge the heavens."
    • Iron icon.png Iron = 17

    • Hearts icon.png Hearts = 10

    • Veils icon.png Veils = 10

    • Originacademic icon.png Origin: Academic = 10 [You studied the practical sciences]

    • Affiliationacadame icon.png +1 x Affiliation: Academe

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

The language of the heavens
They call it the Correspondence, the oldest of alphabets. It is maddening, revelatory, and occasionally inflammatory. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Academe.
Since London moved to the stars, understanding the celestial tongues has gone from a reckless indulgence to an urgent necessity. The risks, however – madness and combustion – are substantial.
    • Hearts icon.png Hearts = 17

    • Iron icon.png Iron = 10

    • Veils icon.png Veils = 10

    • Originacademic icon.png Origin: Academic = 20 [You studied the Correspondence]

    • Affiliationacadame icon.png +1 x Affiliation: Academe

    • Drink icon.png Stained = 1 (if ≤ 0) [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

Literature
Once the most indulgent of studies, now the most seditious. The Ministry of Public Decency has gutted the libraries. Increase your Veils, the skill of deceiving and evading, and affiliates you with Academe.
Many classics have not made the Ministry's list of Improving Literature. Therefore, scholars of literature trade disguised copies back and forth. Perhaps January's edition of the Transactions of the South Wales Institute of Engineers is just that. Or perhaps within its sombre covers hides a Cervantes, a Wilde, or a Shelley.
    • Veils icon.png Veils = 17

    • Hearts icon.png Hearts = 10

    • Iron icon.png Iron = 10

    • Originacademic icon.png Origin: Academic = 30 [You studied Literature]

    • Affiliationacadame icon.png +1 x Affiliation: Academe

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

    • Pastscandal icon.png Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

A priest
Hymns and hymnals, Sundays and sermons. You will begin with high Hearts, the skill of convincing and enduring.
You were a priest.
You preached the word, and brought the needs of the world before the Church in intercession. But besides God Almighty, to whom did you answer?
A Bright-Eyed Sequencer
The New Sequence was a young creed, then. Now it has spread to the highest offices of the Church, with Her Majesty's blessing. Increase your Mirrors, the skill of investigating and deducing, and affiliates you with Establishment.
She was uncannily persuasive. But is that a surprise? The New Sequence promises to bring light to the dark, to break chains that have bound us since before we were born. Who wouldn't desire that?
    • Originpriest icon.png Origin: Priest = 10 [You followed the creed of the New Sequence]

    • Mirrors icon.png Mirrors = 17

    • Veils icon.png Veils = 10

    • Iron icon.png Iron = 10

    • Affiliationestablishment icon.png +1 x Affiliation: Establishment

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

The Bishop of Southwark
It was illegal to hunt or harass devils. They were citizens of London, like you. But the Bishop did not care. Increase your Veils, the skill of deceiving and evading, and affiliates you with Villainy.
He founded a secret office to investigate, monitor and hinder the infernal. You were an agent. It is difficult, perhaps impossible, to kill a devil. But with enough imagination, they can be profoundly inconvenienced.
    • Originpriest icon.png Origin: Priest = 20 [You helped the Bishop of Southwark hunt devils]

    • Veils icon.png Veils = 17

    • Mirrors icon.png Mirrors = 10

    • Iron icon.png Iron = 10

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

Your parishioners
Sisyphus had it easy. He never had to contend with Mrs Quigg. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Bohemia.
Daily you untangled a new crisis among your flock. You bore the widow Quigg's pitiless dissection of your sermons. Like the saints of old, you endured hideous torments in the form of Mr Gadgery's organ-playing.
    • Originpriest icon.png Origin: Priest = 30 [You were a parish priest]

    • Iron icon.png Iron = 17

    • Mirrors icon.png Mirrors = 10

    • Veils icon.png Veils = 10

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

A zailor
You roved the mournful, merciless waters of the Unterzee. You will begin with high Iron, the skill of confronting and overcoming.
You were a zee-captain.
You remember bats winging across the still, black sea. The distant lights of London, calling you home. Salty prayers offered to heedless gods.

It was a hard life, and often a short one, but you made your mark.

What were you known for?
You smuggled
Her Majesty's navy had a great many opinions on what should and shouldn't be sold in her territories. Your own opinions were rather different. Increase your Veils, the skill of deceiving and evading, and affiliates you with Villainy.
You ran souls and sunlight to Gaider's Mourn and the Isle of Cats. You sailed, lampless, through the concealing dark. You lurked in hidden coves while the excisemen passed by.
    • Originzeecaptain icon.png Origin: Zailor = 10 [You were a smuggler]

    • Veils icon.png Veils = 17

    • Hearts icon.png Hearts = 10

    • Mirrors icon.png Mirrors = 10

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

    • Pastscandal icon.png Flickering = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as intermittently tantalising with an aftertaste of disappointment.]

You explored
Yours were far, lonely journeys. You endured nameless hardships. You rallied your crew in the face of utmost uncertainty. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Academe.
You sought the edges of maps and sailed beyond them, into unknown domains where everything you knew proved false. What new discoveries might the sky hold for you?
    • Originzeecaptain icon.png Origin: Zailor = 20 [You were an explorer]

    • Mirrors icon.png Mirrors = 10

    • Veils icon.png Veils = 10

    • Hearts icon.png Hearts = 17

    • Affiliationacadame icon.png +1 x Affiliation: Academe

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

You bought and you sold
You were a merchant. A precarious life, lived on the knife-edge between fortune and ruin. Increase your Mirrors, the skill of investigating and deducing, and affiliates you with Bohemia.
It took a keen mind to coax a profit from the hungry waters, and keener eyes to spot the pirates and monsters drawn to your precious cargo. After a good haul, you made sure to enjoy the finer things.
    • Originzeecaptain icon.png Origin: Zailor = 30 [You were a merchant]

    • Mirrors icon.png Mirrors = 17

    • Hearts icon.png Hearts = 10

    • Veils icon.png Veils = 10

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

A Ministry Auditor
For a time, you served at the Ministry of Public Decency, which has become her Majesty's preferred instrument. You will begin with high Mirrors, the skill of investigating and deducing.
You were an Auditor.
The Ministry is responsible for the promotion and preservation of British culture.

It is a sprawling, many-branched institution.

To which department were you appointed?
The Information Office
The Office ingests raw information before it can reach vulnerable citizens, then regurgitates it in terms they should find less distressing. Increase your Veils, the skill of deceiving and evading, and affiliates you with Establishment.
Silent and subtle, the Office maintains extensive networks of informants. They are also tasked with auditing new books and publication to ensure they don't contain anything unnecessary.
    • Ministryliterature icon.png Origin: Auditor = 10 [You were appointed to the Information Office]

    • Veils icon.png Veils = 17

    • Hearts icon.png Hearts = 10

    • Iron icon.png Iron = 10

    • Affiliationestablishment icon.png +1 x Affiliation: Establishment

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

    • Iron icon.png Clear = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as disappointingly clear; almost transparent.]

The Department of Sensibility
Their task is to determine what constitutes 'Britishness', and identify threats to it. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Establishment.
The Department of Sensibility is considered the heart of the Ministry. It was a solemn place to work: its employees take their responsibilities very seriously indeed.
    • Ministryliterature icon.png Origin: Auditor = 20 [You were appointed to the Department of Sensibility]

    • Hearts icon.png Hearts = 17

    • Iron icon.png Iron = 10

    • Veils icon.png Veils = 10

    • Affiliationestablishment icon.png +1 x Affiliation: Establishment

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

    • Fire icon.png Curdled = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as sickly, cloying and unappetisingly crawling. ]

The Department of Corrections
Why censor when you can correct? A revised word here; an omitted sentence there. Now the whole page says something different; something less troublesome. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Establishment.
Even quintessentially British works like the King James Bible have been found to include unpalatable errors. The Department amends them. More recently, it sometimes amends people, too.
    • Ministryliterature icon.png Origin: Auditor = 30 [You were appointed to the Department of Corrections]

    • Iron icon.png Iron = 17

    • Veils icon.png Veils = 10

    • Hearts icon.png Hearts = 10

    • Affiliationestablishment icon.png +1 x Affiliation: Establishment

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

A revolutionary
The world is broken. One way for the rich, another for the poor. You decided to do something about it. You will begin with high Veils, the skill of evading and deceiving.
You were a revolutionary.
The law offered you no protection.

The engines of the state were set against that which you knew to be just.

So how did you resist?
With your feet and your fists
You marched. And when marching wasn't enough, you fought. Increase your Iron, the skill of confronting and overcoming, and affiliates you with Villainy.
You held the line at pickets. You burned factories. You bled on the cobblestones when the police came with truncheons and horses to break the strikes. You made sure they bled too.
    • Flag icon.png Origin: Revolutionary = 10 [You resisted with your feet and your fists]

    • Iron icon.png Iron = 17

    • Hearts icon.png Hearts = 10

    • Mirrors icon.png Mirrors = 10

    • Affiliationvillainy icon.png +1 x Affiliation: Villainy

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

    • Mirrors icon.png Lightless = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]

With your art
Art travels swiftly. It cannot be imprisoned. It cannot be hanged. Increase your Hearts, the skill of convincing and enduring, and affiliates you with Bohemia.
You exposed. You lampooned. You inspired those who needed it most. Your pseudonym became famous in one half of London, and infamous in the other.
    • Flag icon.png Origin: Revolutionary = 30 [You resisted with your art]

    • Hearts icon.png Hearts = 17

    • Mirrors icon.png Mirrors = 10

    • Iron icon.png Iron = 10

    • Affiliationbohemia icon.png +1 x Affiliation: Bohemia

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

    • Hunger icon.png Fermented = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as pungent, febrile and unappetising.]

With your mind
Lies are the tools of tyrants. You published research to expose those lies, and illuminate injustice. Increase your Mirrors, the skill of investigating and deducing, and affiliates you with Academe.
Your arguments found receptive ears. They were cited amongst firebrand students, and graced the hastily-printed pages of subversive pamphlets.
    • Flag icon.png Origin: Revolutionary = 20 [You resisted with research and arguments]

    • Mirrors icon.png Mirrors = 17

    • Iron icon.png Iron = 10

    • Hearts icon.png Hearts = 10

    • Affiliationacadame icon.png +1 x Affiliation: Academe

    • Drink icon.png Stained = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

    • Bloody icon.png Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

Facets in table[edit | edit source]

Pasts
Default ambience.png
Category Story Event
Type Story
Data ID 271312


Pasts[edit | edit source]

You remember...

Trigger conditions

Location: AlgernonBaroque default setting
Area: Limbo
Frequency: Always (100%)

Interactions

Actions Requirements Effects Notes
Scarred
You came close, that day, to death. It left its mark.
What was it that nearly killed you?
An attempt on your life
There is a bullet-scar beside your heart. You have learned, since, to be more judicious in your choice of friends.
An engine accident
A breached pipe. A jet of scalding steam. You spent a week on the brink, trapped in boiling dreams. The scars are still livid on your skin.
    • Pastscarred icon.png Past: Scarred = 20 [A breached pipe. A jet of scalding steam. You spent a week on the brink, trapped in boiling dreams]

    • Hearts icon.png +3 x Hearts

A Spell in Prison
The judge, stony-faced, condemned you to New Newgate, the stalactite-prison of Old London.
undefined
Its dark was thick as tar. Its cells were small as pantries. How did you spend your days there?
You served your time quietly
You notched each dismal day onto the cell wall. You steered clear of the monsters and the meek they preyed upon. You dreamed of the day of your release.
Better the wolf than the lamb
You ruled your corridor like a robber-king. Even the guards knew better than to push you: your punishments were less than you deserved.
    • Iron icon.png +3 x Iron

    • Pastspellinprison icon.png Past: A Spell in Prison = 20 [You ruled your prison corridor like a robber-king. Your punishments were less than you deserved]

An Interlude in Red and Gold
You lost your mind, once. They put you in a splendid hotel managed by a Cheery Gentleman who would determine when you could leave.
undefined
How colourful the other guests were! How red the curtains! How gold the fittings! How secure the locks! Eventually, you were allowed to leave. But was your recovery genuine?
Yes. You're feeling much better, thank you
Through trial and error and determination, you learned to tell what is from what is not. The Manager said he was sad to see you go.
No. You just learned to lie
You said what you had to, and they sent you home. Even now, your world is red and gold and splendid.
A Scandal
You were the gossip of London's salons, and the target of blistering editorials in the Gazette. Mad, they said. Bad, they said. Dangerous to know.
undefined
What was the incident that exposed you to the buffeting winds of public opinion?
A torrid affair
Secret letters, warm and yearning. Furtive assignations, where desires (among other things) could be unlaced. The reports were salacious.
A parade of debauchery
Absinthe. Wantonness. More absinthe. Brawling, gambling, blasphemy and slander. Absinthe and Prisoner's Honey. Prisoner's Honey alone. Prisoner's Honey in company. Is there a vice you haven't explored? It's possible: there are only so many hours in the day.
Your Masterpiece
You would not let your education go to waste. You poured years of sleepless nights, setbacks and research into one great work. They called you brilliant, eccentric, and obsessive.
undefined
They said it was a waste of time. They said it was impossible. You proved them wrong. What were the fruits of your labour?
A marvel of engineering
A revolutionary invention! Its possibilities are thrilling, but have yet to be realised by lesser minds. At least your peers appreciate your ingenuity.
A scathing critique of the New Astronomy
And concealed within its three comprehensive and erudite volumes – which are approvingly stamped by the Ministry of Public Decency – is an encrypted, but spirited, call to revolution.
The Battlefield
'Hold the line,' your orders said. So you fought and bled on a foreign field, far from home.
undefined
Shells drummed the broken earth. Bullets whistled and bayonets clashed. Screams sang out. When silence fell, how did the day end?
In defeat
Concealed among the dead, you were spared. On your return to London, you found few had even heard of the battle. London does not discuss its defeats.
In victory
Returning to London, you were paraded as exemplars of British pluck. A music-hall song was even written about the battle. The events it described were not familiar.
Fifteen Minutes of Fame
One of your works propelled you to brief, sudden fame. You heard that even the Captivating Princess said something offhand and complimentary about it at a salon.
undefined
Gushing articles in the Gazette. Breathless flattery in the salons. You were showered with attention and gifts. You had admirers. How did you take to fame?
You flourished, like a rose in the sun
Some said it went to your head; that it changed you. Of course it did! Isn't that the point? You blossomed in fame, and when it went away, you withered.
You withered and fled
Fame was never the goal. Celebrity only interfered with your work. You became a recluse, spurning the invitations and ignoring the doorbell.
An Unlikely Haul
A week before your thirteenth birthday, when you would be driven from the urchin-gang, you took part in a daring heist, which scored an unusual haul...
undefined
Silent as cats, you burgled one of the grand, gloomy mansions of Old London. In a hidden attic, accessed by a stair concealed in the back of a rosewood wardrobe, you made your discovery of...
...a forbidden laboratory
It was crammed with clattering machinery. A chipped workbench was streaked with ruddy stains. Something coiled, miserably, in the oily contents of a bell-jar.
...a trove of disgraceful secrets
His lordship wouldn't want the contents of these letters to be revealed. In return for them, he'll pull some strings. Once.
An Hour in Gethsemane
You doubted. You had good reason. But the bishop called it a 'crisis of faith.'
undefined
When you found your way from that twilit valley, from its uncertain paths and its snaring briars, were you the same person who had entered it?
Your faith was confirmed
Even Christ doubted. 'O my Father, if this cup may not pass away from me, except I drink it, thy will be done.' If it was good enough for him...
You lost faith
The scales fell from your eyes. Doubt is not weakness, it is reason. And once you began asking questions, it was impossible to stop.
Worse Things Happen at Zee
The sea does not forgive. It did not forgive you.
undefined
The Unterzee demands a price from all who zail her. What did they demand from you?
A year of your life
You were lost overboard. But the drownies bore you to their city beneath the waves, to cavort and delight. After a year and a day you awoke on the mudbanks of London, and wept.
Your home
You returned from a voyage to find your home occupied by strangers. You knew their names and their faces. But the place they once held in your heart had been filled by the sea.
The Liberation of Night
You began to hear of a secret sect or philosophy among the most extreme anarchist cells: the Liberation of Night.
undefined
The Liberation advocated revolt not only on earth, but in heaven. It claimed light was law, and that we would only be free in the dark. When a masked fanatic tried to convert you, how did you respond?
Your eyes were opened
No one will be free until the stars – greatest of all tyrants – are shaken from their thrones. Existence itself is a chain.
You sent him packing
His words smacked of religion. Which, as the Very Reverend Kingsley said, is too often an opium dose for keeping beasts of burden patient while they are being overloaded.
Your Letter of Resignation
One day, you were informed that your services at the Ministry were no longer required.
undefined
They required your immediate resignation. They wouldn't fire you, of course. The Ministry does not make mistakes. What had led to your sudden departure?
Office politics
A change in management higher up the chain. For one star to rise, another must fall. But someone there still owes you a favour for your quiet departure.
Your compromised allegiances
You had been instructed to censor a work and deliver the unexpurgated copies to the furnace. You did not. Perhaps it was not the first time.
A Mentor
For a time, you enjoyed the favour and protection of a mentor; someone who saw your potential and decided to nurture it.
undefined
Who took you under their wing?
A Blind Bruiser
His attempts to distance himself from his larcenous past were of mixed success. His guests were scarred and rough-spoken, and told bloody tales of smuggling and thief-oaths, and nameless murders.
A Lost Love
Love. The gradual erosion of that which separates you from someone else. The fitting together of two lives, as intricately and intimately as the threads in a tapestry or the cells in your skin. And when one of those lives ends? What remains of the other?
undefined
You loved. You lost. How badly does it hurt, now?
Like a gnawing ache, a hole in the heart
You feel, always, that something is missing. In the middle of other things you will look up, and around, and then remember that they will never be there.
    • Mirrors icon.png +3 x Mirrors

    • Stainedglass icon.png Past: Lost Love = 10 [In the middle of other things you will look up, and around, and then remember that they will never be there]

Like a fresh wound, as red now as it was then
Sometimes the grief is raw, ravaging; a wolf-howl in a midwinter's night. At other times it sullenly slinks, waiting for a reason – any reason – to lift its head and howl again.
    • Iron icon.png +3 x Iron

    • Stainedglass icon.png Past: Lost Love = 20 [Sometimes the grief is raw, ravaging; a wolf-howl in a midwinter's night. At other times it sullenly slinks, waiting for a reason to lift its head and howl again]

The Smoggy Streets
You spent much of your youth in the hard end of London, where the gaslamps are scarce, the prospects bleak, and the people as flinty as the cobbles.
undefined
How did you like it there?
You were at home
The smog painted your lungs black. Your knuckles were scarred. But it was honest. There were diamonds in the dirt.
You despised it
Only your dreams of something better kept you going. As soon as you saw an opportunity to make a new life for yourself, you jumped at it. You haven't looked back.
The August Avenues
You spent your youth in stuffy sitting-rooms and chandeliered parlours. Hush, and you can still hear the delicate sound of silver spoons on china cups.
undefined
You were not ungrateful, but your life was hedged by bounds of civility and expectation. You had to disobey sometimes, to discover who you were. When you had to rebel, how did you do it?
Secretly and occasionally
You wouldn't bring shame to your household. You kept your disobediences modest and discreet. No one was any the wiser.
Openly and frequently
A cage is a cage, whether it's gilded or not. You were punished, of course. It didn't stop you.
The Black Sheep
You never fitted in – you were a piece from another puzzle. You came to revel in your family's disappointment. Their disapproval was a trophy; their condemnation a commendation.
undefined
Why did they resent you?
For your successes
That which you deemed a virtue, they deemed a vice. What you adored, they despised. The things they revered, you mocked. You were a stranger to the people who knew you best.
    • Hearts icon.png +3 x Hearts

    • Drink icon.png Past: Black Sheep = 10 [They resented you for your successes. You were a stranger to the people who knew you best]

For your failures
What a disappointment you were. And how often and lengthily they informed you of it. But the things that mattered to them were unimportant to you. You would find your own path.
Family Footsteps
The apple did not fall far from the tree.
undefined
The way you turned out came as little surprise to those around you. Cast from a mould, they said. But which of your family's qualities do you embody?
Their virtues
Some inherit wealth; you inherited character. "Good breeding," people said. Well. Perhaps. But you've always been a keen observer, and learn quickly.
Their vices
"Blood will out," they said, darkly. It certainly does, with a little help and a sharp knife.
Haunted
You are plagued by the past; by some guilt or sin or old ordeal that will not let you rest.
undefined
What is the nature of the haunting?
A ghostly presence
A chill on the window. A breeze, when the window is closed. A pressure on the edge of the bed, as if someone was sat there as you slept. You are not alone.
Nightmarish visitations
You find no respite in sleep. When your eyes close, your nightmares climb down from their spidery loft. And if – in the morning – the crew won't meet your eye, you know you must have cried out in the night.
A Promise of Days
Her Majesty offered the earliest pioneers to enter the heavens a grant of thirty years if they would build houses and necessities for those who would follow.
undefined
You were one of the first through the doors to the sky, and accepted the offer. How did you spend the Queen's hours?
In toil
You helped lay the foundations of London. You dug its sewers; laid its streets. Thirty short years, to forge an Empire from nothing.
Gallivanting
You took the offered time and fled, leaving your crimes and past behind. While London grew you explored the wide sky, untroubled by laws or horizons.
Pestilence
Since arriving in the heavens through the Avid Horizon you have contracted an unlikely illness. You are turning – imperceptibly slowly – into glass.
undefined
The progress of the disease has halted for now. But where has it taken root?
Beside your heart
Your breast has become translucent, and allows an educational – if distressing – view of your coursing veins and thumping heart. You take pains to conceal it.
    • Amberblue icon.png Past: Pestilence = 20 [Your breast has become translucent, and allows an educational – if distressing – view of your coursing veins and thumping heart]

    • Veils icon.png +3 x Veils

In your lungs
You suffer from a perpetual, hoarse cough, and occasionally expel clouds of emerald sand into your handkerchief.
    • Iron icon.png +3 x Iron

    • Amberblue icon.png Past: Pestilence = 10 [You suffer from a perpetual, hoarse cough, and occasionally expel clouds of emerald sand into your handkerchief]

The Bell Tolls
You have foreseen your own death. It did not please you.
undefined
Perhaps you saw it in a dream. Perhaps a medium read it on your palm, or in your tea leaves. When death comes, where will he find you?
In bed
An insipid death! A death for bankers and labourers, not for one who rode the winds! You defy it!
In the cold skies
An early death and a cruel one. Sometimes, you dream of hoarfrost gathering in your lungs. It is not the death you chose – you will elude it!
The Blockade of New Winchester
You fought in the greatest battle of the Winchester War, when the regional Governor – appointed by Her Majesty – was driven from the Reach.
undefined
The independent Tacketies besieged the port; the loyalist Stovepipes hoped to hold out until reinforcements led by the Imperial dreadnought Her Majesty's Displeasure could arrive. Which side did you fight on?
The Stovepipes
You braved the blockade, secretly running supplies to the beleaguered troops. It was not enough to turn the tide.
The Tacketies
You were part of the blockade, hunting for engines trying to supply the defenders, and scouting for the inevitable reinforcements from London.
A Settler
For a time, you lived the hand-to-mouth existence of a homesteader, carving a home on the frontier of the Reach.
undefined
A hardscrabble existence, scratched from the sky a month at a time. The Reach is verdant, but its homesteads cling to tiny, exposed sky-rocks; most fail. In the end, what drove you back to the skies?
Predators
Marauders. Monsters. The merciless tides of the Winchester War. You fought as long as you could.
    • Iron icon.png +3 x Iron

    • Homestead icon.png Past: a Settler = 10 [You were driven from your homestead by the predators that prowl the Reach]

One bad season
That's all it takes. One harvest where the crops grow weeping tumours or venomous nodules. One bad wind that rips a house from its mooring.
Far-Travelled
You have journeyed to every corner of the heavens.
undefined
Your accounts of your travels are in great demand. When your avid audience ask what the sky holds, what do you answer?
Terrors!
Humanity was never invited to the heavens. You are intruders in a grand house, and you have learned to tread carefully.
Wonders!
If, that is, you are bold enough to tread in places others fear, and sturdy enough to weather the winds.
A Narrow Escape
Your engine was nearly destroyed, but you lived to fight another day. You unlocked this when you survived your locomotive being reduced to less than 10 Hull.
undefined
You walked through the valley of the shadow of death. How has it changed you?
You have learned to be cautious
Death waits in the sky, kept at bay only by a few inches of plating and the fires in your engine.
It has emboldened you
Carpe diem! It is death's shadow that gives life its lustre.
Sunday Dinners
On Sundays, your household dined with the curtains closed. Candles lit plates piled with red meat. It was not fish. It was not chicken. It was not pork. It was not beef.
undefined
"Not that which goeth into the mouth defileth a man; but that which cometh out of the mouth, this defileth a man." – Matthew, 15:11. That was the grace spoken beforehand. It meant there were two rules: eat everything on your plate, and never speak of it.
You ate your fill
It was rich and it was red, and there is power in deeds that others fear to do.
    • Mirrors icon.png +3 x Mirrors

    • Unaccountablypeckish icon.png Unaccountably Peckish = 5 (if ≤ 4) [The people shall be as the fuel of the fire: no man shall spare his brother]

    • Hunger icon.png Past: Sunday Dinners = 10 [There is power in deeds that others fear to do]

    • Drink icon.png Stained = 1 (if ≤ 0) [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as over-rich, cindered and irrevocably damaged.]

You did not eat
Even though you would be beaten, afterwards. Your mouth remained closed. No meat went in; no secrets came out.
The Call of the Sea
The mist-sea surrounding Worlebury contains many secrets. One has touched you – or someone near to you who passed it on. There is a slight plasticity to your flesh. Enough to make subtle changes to your appearance with the aid of a mirror and some patience.
undefined
There are dreams, too: of unearthly choirs, and a purple-black sky propped with pillars of lightning. What do you do, when the dreams come?
Revel in them
In those moments – when the tireless storms sing – you feel you are home. You wake weeping, your tears as silver as mercury where they slide from your eyes and from the hidden ducts on the palms of your hands.
Deny them
You wake with a cry, and seek any means to erase the inhuman, improper visions. Work, excess, pain, drink – anything to remind you that you are human. Human!
Dining with December
You have earned the gratitude of December, founder of the revolutionary Calendar Council.
undefined
All who exist under the stars have been harmed. The Revolutionaries say all have grounds for vengeance against the enforcers of the Law. But why did you seek kinship with them?
For the hope of a better future
With the Judgements overthrown and their Chain broken, there would be nothing to limit the heights every being could reach.
For the sake of revenge
You were wronged, and those ultimately responsible must be held to account. Whoever, or whatever, they are. It is just.
A Knight in the Brazen Brigade
You climbed the ranks of the Brazen Brigade. You parlayed with the Piper in her idol of Adamant and lived to tell the tale. How many can say the same?
undefined
The Brazen Brigade break with the conventions of Hell and exalt their fallen aristocracy. They worship them as saints, and plot to free them. What did you make of this unholy legion?
You share their ideals
Or at least profess to. You raise your cup to hell's saints, and offer toasts to the day when they'll come marching in.
Mad, bad, and dangerous to know
Your association was unwise. Perhaps you seek atonement; perhaps just to be more careful in the future. Still, it's an excellent story at parties.
The Witness
You served the Heart-Catchers. You drank from the tears of the Second Storyteller, and saw a sun turn to night.
undefined
It is said that those who bear witness to the treachery of a sun are thereafter either afflicted with poetry or the profane. Which did you receive?
Poetry
What recourse is left, after seeing the impossible and the unthinkable? What the mind cannot encompass, the poet makes palatable.
Profanity
Nothing is sacred, nothing abides. There is no law that cannot be broken, no house that cannot be brought to ruin, no promise that cannot be a lie.
An Esteemed Predecessor
An earlier captain in your lineage is held in high regard. This is unlocked because another captain preceded you.
undefined
Some of your predecessor's shine rubbed off on you. It opened doors. Expensive doors, with bright, brass knockers and servants to answer them. Where did those doors lead?
To the parlours of the privileged
Where you drank tea and glasses of port, and ate delicate triangular sandwiches – but had to endure their endless questions about your forebear.
To the halls of academe
Where it was determined you should make something of yourself and, who knows, perhaps even follow in the illustrious footsteps of your forebear.
A Disgraced Predecessor
An earlier captain in your lineage is the subject of ridicule and rebuke. This is unlocked because another captain preceded you.
undefined
Tarred with your predecessor's brush, many doors were closed to you. Where did you turn to find acceptance?
To villains
Since you were already condemned, you decided that you might as well do something unquestionably worth condemning.
To romantics
The tale of your predecessor appealed to them. "Misunderstood," they said. "Ahead of their time," they said. "Tragic," they said.
Your Inheritance
A prior captain in your lineage arranged for you to receive a considerable endowment.
undefined
What motivated the bequest? Charity? Duty? Guilt? Regardless, the sum involved was generous without being unseemly. What did you do with it?
You squandered it
And enjoyed every moment. Life is the prize. Gold and jewels are only fuel. You will gain enough experience to grant another level.
You invested it wisely
And those investments have recently borne fruit. Shiny, clinking fruit.
Your Inspiration
You are never without your copy of the Song of the Sky.
undefined
Some call it the Skyfarer's Bible. The pages of your own copy are well-thumbed, and its spine is comfortably cracked. Why are you never without it?
It gives you solace
When you set it down, it falls open at the passage you've read a hundred times. You pull up your chair, and make it a hundred and one.
It gives you purpose
Reading about your predecessor's triumphs and tribulations, you are confident on one truth: that you could do better. You will gain enough experience to grant another level.
A Secret of the Stars
Someone in your lineage learned something they should never have known.
undefined
Hints of a secret that the stars hide have been whispered to you. Shepherd your thoughts. Pursue the knowledge no further than this: the stars are dying.
You sought no further
You swore yourself to silence, and built a sanctuary of ignorance. Some truths are too terrible to countenance.
You asked more questions
Until you learned the fate of the captain who learned the whole secret. Then you stopped asking questions, and learned to watch for the Fire that Follows.
A Quester in your Lineage
One of your predecessors vanished while searching for the Martyr-King's Cup. Everyone assumed they'd failed, but one day an extravagant cup appeared on your doorstep. You unlocked this by completing the Martyr-King's Cup ambition.
undefined
The Cup is chiselled from weighty stone, engraved with intricate symbols that burn in the mind. It doesn't grant immortal life, but it makes an excellent conversation piece. Who do you think sent it to you?
An enigmatic admirer
The Cup was sent to you by a powerful and mysterious entity whose interests were served by your predecessor. Ever since, your dreams have been wracked by moonlight. You will gain a 4 Visions of the Heavens.
Your immortal predecessor
They took the Cup's power and gained life eternal. Now they travel the skies, keeping a friendly eye on their heir from afar. You will gain a Cryptic Benefactor.
A Coterie
Along with some dear friends and acquaintances you have formed a tightly-bound clique of free spirits. You unlocked this by having Affiliation: Bohemia at 2 or more.
undefined
Finding the prevailing opinions of society stifling, you sought solace among more congenial company. What shared interest brought you together? This will reduce your Nightmares.
A love of art
Poetry, painting, music, sculpture – you mean to add to the beauty in the world. You are one another's fiercest critics and most dedicated supporters.
A thirst for adventure
You are all captivated by the unlikely, the unwise, and the unnecessary. "Why did they do it?" people ask, of your latest antics. The answer is simple: because you could.
A Thief-Oath
They say there is no honour among thieves. They are wrong. You unlocked this by having Affiliation: Villainy at 2 or more.
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In a lightless cellar, you and your closest collaborators spoke a solemn promise that was invented in the dark. You mingled your blood. What did you swear? This will reduce your Nightmares.
An oath of solace
To shelter and safeguard one another, however dire the circumstances. To forgive each other all debts. To name the foe of one of you as the foe of you all.
An oath of silence
To know and keep one another's secrets – to the grave and beyond. You are siblings in larceny, now. A coterie of crime.
Your Club
You belong to one of London's illustrious private members' clubs. Fine food, understanding companionship, and no riff-raff. You unlocked this by having Affiliation: Establishment at 2 or more.
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Admittance was a hurdle, but your letter of acceptance declared you to be 'the right sort'. Of which club are you a member? This will reduce your Nightmares.
The Dilmun Club
An august group of explorers and immortality-hunters. Perhaps the quest itself is a folly. But everyone needs a hobby.
The Parthenaeum
Don't be deceived by the gentlemen dozing by the fire and the civilised click of billiards. The affairs of the realm are decided here.
    • Veils icon.png +3 x Veils

    • Affiliationestablishment icon.png Deed: Your Club = 20 [You belong to the Parthenaeum, where the wheels of empire are turned]

A Secret Symposium
In a midnight lecture hall, a cadre of masked experts gathered to present papers on a subject the Ministry had forbidden. You unlocked this by having Affiliation: Academic at 2 or more.
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Prohibited theories were shared; research partnerships born. You continue to correspond, in code, on the matters debated. What was the topic of the symposium? This will reduce your Nightmares.
'A Forensic Assessment of the Sun's Remains'
Following London's relocation, the New Astronomy has become a crucial, well-funded discipline. But the fate and physiology of Albion's dead sun are strictly barred from study.
'The Condemned Classics: an International Perspective'
Deep in the Ministry, native-speaking scribes translate their nations' literature into editions palatable to the Auditors. But you studied both the uncensored originals and those unprinted works deemed 'hazardous to British sentiment'.
A Seasoned Smuggler
You have carried contraband from one corner of the sky to the other. You are the bane of the Revenue Men. You unlocked this by completing smuggling prospects.
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You've carried starlight, and forbidden books, and honey that opens the heart like a key in a lock. When a novice of the sky-roads asked you what virtue a smuggler needs, what did you answer?
Boldness
Seize opportunities, and do not waver. A good smuggler roves like a wolf, strikes like a serpent, and laughs like a jackal.
Caution
Be watchful. Be judicious. Dump contraband rather than risk capture. The most successful smuggler is the one nobody has heard of.
The Keeper of the Clocks
You are a proven agent of the Horological Office.
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You are a shepherd of hours. A scourge of the late and the early. Why is it important that the clocks run on time?
For neatness' sake
To impose reason on an unreasonable universe. To bring sense to the senseless. So that something is reliable, wherever you go.
For the Empire's sake
You are a small but necessary cog in a grand, complex machine. You do your part.
A Metamorphosis
You could no longer be the person you were told to be.
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Your old life would have ground you beneath it. You had to change; but was the change slow or sudden?
A gradual growth
You changed by inches, your new self growing from roots in the old. It was only after, when you looked back, that you saw how far you'd come.
A blank slate
In order to become what you needed to be, you abandoned your old life. You cast it aside, as a snake must shed its skin.
Steam & Soot
You spent much of your time at the engine-yards, watching locomotives being built, repaired, and decommissioned.
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They were iron behemoths: their bones steel, their breath steam, their innards intricate as a pocket-watch. How did you spend your time among them?
Eavesdropping on skyfarers' stories
They boasted, loudly, of horrors and wonders. And when they thought no one else was listening, they whispered their fears.
Learning how engines worked
You appropriated a workbench and tools, and set to work: dismantling obscure machinery and putting it back together again.