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Eleutheria is one of the four regions in the High Wilderness. It’s dark, deadly and terrifyingly beautiful.
Overview[edit | edit source]
This region is not necessarily any more dangerous than the Reach or Albion, but can be unforgiving. You are more likely to find a number of hostile creatures all at once, and there are fewer ports. Further, unlike the other regions you can't repair your ship for Sovereigns in the central port.
Good luck, Captain; you’re really going to need it.
Reaching Eleutheria[edit | edit source]
From the Reach[edit | edit source]
A transit permit costs 800 Sovereigns; alternately, you can barter for one with three loads of Ministry-Approved Literature and two Visions of the Heavens. The transit permit will be inherited by other captains of your lineage.
Once you have a transit permit, each trip to Eleutheria will cost you either a Savage Secret or two Caddies of Dried Tea. As always when traveling through a relay, Customs will search your engine for Contraband.
From Albion[edit | edit source]
There is no relay from Albion to Eleutheria. However, an extremely wealthy captain might wish to sink a fortune into building one.
Once you have visited Eleutheria, the next time you visit London you will encounter The Insistent Surveyor. Provided you are equipped with an Assaying device, she will want to be transported to Duskings Deep, where she will begin building The Albion to Eleutheria Transit Relay. This is an extremely expensive project, as detailed on its dedicated page, but once the relay is completed your captain will be able to travel from Albion to Eleutheria, or vice versa, for free. The rest of their lineage will need to pay, but it's affordable; either 5 Sky-Stories or 200 Sovereigns.
Surviving Eleutheria[edit | edit source]
Repairs[edit | edit source]
Eagle's Empyrean, however, does have an ordinary repair shop, but since the port is not centrally located it's far easier to seek Pan out first.
Between visits to Eagle's Empyrean, your hull may be repaired by scavenging after fights and investigating the many wrecked ships littering Eleutheria's skies. Many ships and monsters will leave behind scraps that can be used to fix your engine, though sometimes at the cost of Terror, and often wrecks may be stripped for repairs.
Many encounters in Eleutheria will raise your terror, whether while looting after a battle or while exploring interesting discoveries.
- As always, you will recover from some terror on finding a new port for the first time.
- Visiting Pan (like any central hub) will sometimes lower your terror. There is a cooldown on this effect, however.
- Achlys offers respite at the House of Silks; each use of the hookah costs ten Sovereigns and relieves five points of Terror. Occasionally, you may choose to go Patrolling with the Ringbreakers; joining their game will relieve ten points of Terror.
Fuel and Supplies[edit | edit source]
Leaving Eleutheria[edit | edit source]
Leaving Eleutheria is more difficult than going there: the Reach Transit Relay to Eleutheria is one-way and deposits you at a broken relay.
To the Reach[edit | edit source]
The working Eleutheria-Reach Transit Relay is found near Eagle's Empyrean. Each trip to the Reach costs your choice of either three Carefully-Packed Crates of Munitions or 200 Sovereigns. If you forgot to bring munitions from the bank in Pan, you can pick some up at the Blue Heaven Arsenal in Eagle's Empyrean for 60 Sovereigns apiece--thus, munitions are always a better deal unless you simply don't have room to carry them.
|Name||Circle in Eleutheria||Log Entries|
|Pan||Centre||"Can you hear the pipes, captain?" a crewman asks, their eyes bright. "Pan's a-calling!"
The sound of far-off pipes. You near Pan, the unruly heart of Eleutheria.
You approach Pan. Pan of the crimson mysteries. Pan of the pipe-haunted groves. Pan: the dusky, delirious, divided heart of Eleutheria.
|The Brazen Brigade||Centre||(none)|
|Achlys||Outer||Coppery lights away in the fog: the lamps of Achlys, a shanty-market for spices and vices.|
You cross the Achlean marshes. Don't trust the mists. They reveal things that are not there, and conceal things that are.
|Caduceus||Outer||This is Caduceus, where devils keep a garden of roses.
Pillars of stone loom in the sky. You are entering the Grave of Roses.
|Eagle's Empyrean||Outer||A neon blaze in the dark: the Eagle's Empyrean! Once they were allies of London. Today, the relationship is more nuanced.
The Eagle's Empyrean has been hung here like a lamp, amidst the fathomless dark of Eleutheria.
|The House of Rods and Chains||Outer||The House of Rods and Chains; a ruined palace atop a rotting Messenger. Now home to uninvited guests of a rubbery persuasion
You near the House of Rods and Chains, a ruined complex atop a great dead beast. Once it was the favourite Messenger of the sun. Before it disobeyed.
|Langley Hall||Outer||The Last Lamp-Post gleams through the fog; the furthest-flung piece of london.
You near Langley Hall; its windows warm with candlelight.
|Piranesi||Outer||A stoker sings: "Prideful, a prince was locked in the dark; while a poet was set free. I was the prince, alone and forgot; the poet, too, was me."
Piranesi. A prison without doors!
Permanent Discoveries[edit | edit source]
|Name||Circle in Eleutheria||Log Entries||Notes|
|The Well of Wonders||Outer||Your engine rocks, caught in a fury of dragging winds.
Your engine rocks, caught in the turbulence of a well that is trying to swallow the sky.
|Wreck of the Berrenger||Outer||A gleaming hulk in the dark: a wreck of a type you've never seen before.|
|Name||Circle in Eleutheria||Type||Log Entry|
|The Xanthous Moon||Outer||Wonder||The Empyrean have built a homemade moon to light their corner of the sky; its steel frame festooned with lamps.|
The Xanthous Moon, built at the command of the Khan, stains the sky with yellow.
|Domain of The Halved||Outer||Horror||A black and seething sun! The Halved sheds no light, and no law. |
The attention of the Halved falls briefly on your vessel. Your crew wail as its eye fills your windows! The Halved! The sun turned to night!