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Ambition: Be Cast into the Depths of Piranesi
Visionoftheheavens
Category Story Event
Type Story
Data ID 309639

Ambition: Be Cast into the Depths of Piranesi is a Sunless Skies Story Event.

Story description[ | ]

"To escape the Courtesy and the Fire that Follows, you could remake yourselves in the impossible, changing pathways of Piranesi. But a short spell won't do it. You must have done something to justify being cast into the deepest recesses of the prison. The Friend(ID2) takes your hand. "Is this what we choose? To stay in the sky, but as different people?" "

Game note: This will complete your captain's story.


Trigger conditions[ | ]

Dyingstar icon Ambition: the Truth ≥ 210
Location: Piranesi
Area: The Niobe Seclusion
Frequency: Always (100%)

Interactions[ | ]

Actions Requirements Effects Notes
Claim credit for the current strength of the Clockwork Sun
Because of you, the bleached light of the Clockwork Sun pricks even at the heavens of Eleutheria.
Condemned
Above you, the midnight sun of Eleutheria quivers. It fixes its vast eye on the two of you. You feel something close, cold, about your wrist. A lamp is shackled to your arm.

The ground opens beneath you and the Friend(ID2), and you are plunged down, down into the black belly of Piranesi. Your hand is torn from theirs and you are flung into different corners of the prison; into chambers so dismal and distant it will be the work of a century to drag yourself from them.

You are in a dank, quarried cell. You raise your new lamp.
Take the narrow, palpitating passage leading from the cell
To navigate it you will have to leave your bones behind.
You emerge from it shapeless and wriggling like a landed eel. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Decipher the puzzle-locked door
To solve and open it you will need to abandon your reason.
Eventually, you stumble through the door laughing and weeping, having realised there is no difference between them. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Traverse a bridge that leads across a river of bile
You will have to pay the bridge's toll: that which you hold most dear.
When you stumble from the far end of the bridge, you are hollower. A long time passes before you can find a reason to go on. Looking you, you find yourself in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Name the Nameless
Speak the true name of Eleutheria's sun. The name it shared before it was Halved. The name it wore when it was effulgent and glorious. The name it forsook when it forsook all names.
It takes two mouths to speak the name
You speak one harmony of the first syllable. The Friend(ID2) pronounces the other. The midnight sun of Eleutheria shudders, and fixes its vast eye upon you. Something closes, cold, about your wrist. A lamp is shackled to your arm.

The ground opens beneath you both, and you are plunged down, down into the black belly of Piranesi. Your hand is torn from theirs and you are flung into different corners of the prison; into chambers so dismal and distant it will be the work of a century to drag yourself from them.

You are in a dank, quarried cell. You raise your new lamp.
Take the narrow, palpitating passage leading from the cell
To navigate it you will have to leave your bones behind.
You emerge from it shapeless and wriggling like a landed eel. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Decipher the puzzle-locked door
To solve and open it it you will need to abandon your reason.
Eventually, you stumble through the door laughing and weeping, having realised there is no difference between them. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Traverse a bridge that leads across a river of bile
You will have to pay the bridge's toll: that which you hold most dear.
When you stumble from the far end of the bridge, you are hollower. A long time passes before you can find a reason to go on. Looking about, you find yourself in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Claim you are beloved of the Regent of the Blue Kingdom
For behold! You are Yoked to His service, and bear an Indulgence issued in His Name.
A prisoner of war
Above you, the midnight sun of Eleutheria quivers, eagerly. It fixes its vast eye on the two of you. You feel something close, cold, about your wrist. A lamp is shackled to your arm.

The ground opens beneath you and the Friend(ID2), and you are plunged down, down into the black belly of Piranesi. Your hand is torn from theirs and you are flung into different corners of the prison; into chambers so dismal and distant it will be the work of a century to drag yourself from them.

You are in a dank, quarried cell. You raise your new lamp.
Take the narrow, palpitating passage leading from the cell
To navigate it you will have to leave your bones behind.
You emerge from it shapeless and wriggling like a landed eel. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Decipher the puzzle-locked door
To solve and open it it you will need to abandon your reason.
Eventually, you stumble through the door laughing and weeping, having realised there is no difference between them. You are in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.
Traverse a bridge that leads across a river of bile
You will have to pay the bridge's toll: that which you hold most dear.
When you stumble from the far end of the bridge, you are hollower. A long time passes before you can find a reason to go on. Looking you, you find yourself in another cell, practically indistinguishable from the old one. It has two exits: one is guarded by a beetle-thing of bronze and ligament; the other an imaginary stair.

To placate the beetle-thing you will need to master one of the thigh-bone flutes that hangs on the wall. To climb the stair you must experience a revelation about the nature of what is and what is not.

After this cell, this choice, a thousand await before you can escape Piranesi. The person that does so will not be you.

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Piranesi ambience A Hundred Years Hence...


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